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12 Things You Might Not Know About Team Fortress 2

The Team Fortress 2 that we know and love underwent a ton of changes during development—enough that it’s fascinating to look back on the rich history of the game, if not the franchise itself.

DYKGaming/Normal Boot’s informative video series is back, this time touching on awesome Team Fortress trivia such as:

Which class is based on a glitch

How the franchise started as a modified version of Quake made by Australian college students

How/when Valve got interested in the project

The visual changes that Team Fortress 2 went through before release and where the current visuals take inspiration from

How the game used to have classes called ‘commander,’ ‘officer’ and ‘instructor’—and how all these classes functioned

What Team Fortress 2 was almost called

How the devs made 3 versions of the game before settling on the current one—and how one of these versions was essentially humans versus aliens

How the game used to feature way more grenades, but they were taken out because people might spam them too much

Which class was tweaked so as to avoid racism

What some unused music sounds like

Explanation of what some of the game’s bigger references are

How there’s a small chance the scout’s death will result in a dove

Personally, I love it when glitches are embraced by developers and then actively incorporated into the game—reminds me of how Street Fighter’s combo system started out as a glitch, too.

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