In 1992, Shigeru Miyamoto sat down for an interview with Famicom Tsuushin magazine, mostly to talk about Zelda, but also to shed some light on what it was like working at Nintendo at the time. Itâs a very good read.
Weâve actually written about this interview previously, though that was apparently an incomplete translation; this new one by shmuplations covers the entire article, including the interviewerâs questions, which gives us a better look at this fascinating time in Nintendoâs history.
https://lastchance.cc/the-making-of-the-legend-of-zelda-a-link-to-the-past-5904884%3C/a%3E%3C/p%3E
Q: Did you have to pull a lot of all-nighters?
Miyamoto: During development, I worked so hard that people asked me âWhat are you going to do when your body gives out since you never go home?â, but I always ensured that I got 8 hours of sleep a day so my brain doesnât get tired.
Q: As we would expect from the maestro!
Miyamoto: I also made sure that the programmers were taking time off to sleep. Work never progresses if you donât get any sleep. But, while itâs important to get some rest, itâs also not good to have people saying âWell, itâs 5PM, Iâll see you guys tomorrow.â If someone prances out the door right at 5PM when everyoneâs still hard at work, their reaction will be âWho is this guy?â (laughs)
And this part, where he talks about his inspiration and the possibilities of the medium in one the sweetest little paragraphs I have ever seen written about the development of video games:
Miyamoto: In my opinion, a game isnât just the time spent playing it. It also includes moments when youâre away from home and think âIâm going to play when I get back.â That means that we should be making games that cause players to think to themselves âMaybe Iâll play today for 5 minutes.â If you include even the things youâre not sure whether to call games under the umbrella of computer games, the ideas never end. Computer games are testing all sorts of new things. Weâll never run out of material.
The entire interview is of course well worth a look, so check it out here
Total Recall is a look back at the history of video games through their characters, franchises, developers and trends.