There isnāt much to Sound Shapes. Thatās what makes it great.
Iām not talking about the campaign, which is great and I certainly couldāve used more of. No, Iām talking about the experience that the new Vita game delivers. From the way you play itāpretty much just rolling and jumpingāto the environments you play through, Sound Shapes is a shining example of minimalism in video games
https://lastchance.cc/sound-shapes-the-kotaku-review-5932522%3C/a%3E%3C/p%3E
But that fusion of music, visuals and interactivity stands out even more because of the lack of presentational clutter. Jonathan Makās newest game isnāt the only one to soar off the benefits of skeletal structure either.
Part of what made Journey such a great experience is what was left out. No words. No distinguishing characteristics on avatarsā faces. No explicitly stated motivation or impetus for your characterās voyage. You could make all of that up in your head if you wanted, which makes the experience all the more memorable and personal.
And look at Thomas Was Alone, which gave you only colored blocks to control. You didnāt need fancy animations to become attached to the quirky personalities. And detailed textures wouldnāt have made the environmental puzzles any better either. Everything wonderful about the game comes across with a limited architecture.
https://lastchance.cc/thomas-was-alone-the-kotaku-review-5929049%3C/a%3E%3C/p%3E
Last year, Bastion exercised a sort of minimalism, too. It scraped away a lot of the trappings that youād normally find in an action/RPG hybrid. Supergiantās hit from last year clearly riffed on the tropes of Japanese RPGs. But a lot was pared away. Thereās none of the melodramatic romances or tangled subplots typical to the genre. Bastionās minimalism was one of tone, not presentation. But it still had the same multiplying effect as in the examples above, where the agonizing choices felt more monumental because they stood out more.
Excess and minimalism donāt have to be mutually exclusive, either. Moments of quiet economy exist in big-deal AAA games like, say, Batman: Arkham Asylum and Gears of War 3. But the less-is-more approach can feel more brave because thereās less room to hide flaws. However, when minimalism succeeds in a game like Sound Shapes, itās because the unique elements are the main thing you interact with. And youāll probably remember those more.