Thanks to a confusing set of press releases and an even more confusing name change, most people arenāt sure who to thank/blame for the development of the new XCOM game. So letās set the record straight.
https://lastchance.cc/x-com-is-back-5516654%3C/a%3E%3C/p%3E
The studio once known as 2K Australia, and before that as Irrational Games (Canberra), is now known asā¦2K Marin. The 2K studio in Marin, California is also known as 2K Marin. Despite there being 7500 miles of Pacific Ocean between them. Confused? Youāre not alone.
The change was made recently for a number of reasons. Firstly, the development teams in Marin and Canberra have been working together for a number of years, first on BioShock 2, now on XCOM (and will continue to do so for future projects), so a decision was made to bind the two together, bring them under the one name (so ā2K Australiaā no longer exists). That way, 2K felt it wouldnāt need to keep differentiating between them, and could just say ā2K Marinā and know it covered both.
But why Marin? Why not call it 2K Australia, or come up with something new altogether? Slater says the publisher went with Marin because that name was already an āestablished brandā, thanks to the success of BioShock 2, something 2K Australia ā which hadnāt led development on a project since 2004ās Tribes Vengeance, when it was known as Irrational ā lacked.
The partnership means the two studios will be able to run projects concurrently; BioShock 2 was done primarily by Marin, with Canberraās help, while XCOM is being led by Canberra with assistance from Marin.
So, to recap: 2K Australia, as a name, is no more. There are now two studios, one in Australia, one in Marin, both called 2K Marin. They are sister studios.
And there you have it. Weāve learned two things from this. One, XCOM is being developed primarily in Australia, and two, 2K really need to stop changing the names of their studios every 18 months, because itās ridiculous we have to make posts like this just to clear things up!