The XCOM games are known for their challenging tactics, roster management and bullshit shooting percentages, so itâs surprising (or really, not surprising at all) to see 2K license out a new mobile game that has absolutely none of those traits.
XCOM Legends, developed by Iridium Starfish, has been âsoft launchedâ in certain territories around the world on Android phones, meaning the game was just kinda released quietly without any kind of grand fanfare or big announcements, at least until it gets a wider release in more places.
This isnât a turn-based tactical shooter. There arenât maps to explore. Thereâs no flanking, no base management, and everybody looks like theyâre new Overwatch characters.
Instead, XCOM Legends has you rushing automatically from staged encounter to staged encounter, using loads of abilities that have cooldowns and earning all kinds of different in-game currency that can be spent on all kinds of gacha crap.
Which of course it does, because almost every mobile game is now broadly the same thing, so focused have the studies of metrics and economies and player engagement and endorphin hits become.
There are hints of Firaxisâ recent games here, like some of the background art and unit design, but then this game pretends those never existed canonically, as its plot description is:
Twenty years have passed since Earth surrendered to the alien invaders. By the time we realized the alien threat, the war was already over and humanity was lost. To exterminate the last of the resistance fighters, the aliens have unleashed an untold, ancient evil.
We now need your help once again, Commander, to assemble XCOMâs greatest warriors, both past and present and take back Earth. Are you ready?
What I donât get here is why bother with the XCOM license? This isnât XCOM, and XCOM isnât exactly a household name. Even if it were, the actual XCOM games are already available on mobile. Both of them! And theyâre pretty great!
Only those games are both standalone purchases, not custom-designed money sinks designed to prey on peopleâs impulses andâŠ.ah, OK I get it.
Update 11:31 p.m.: This post and its headline have been edited to reflect that soft launches are common in the mobile space, and not reflective of the quality of the game itself.
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