Microsoftâs 360 avatars are looking a little on the portly side, because come the release of Kinect in November, theyâre in for a little redesign.
Why? Itâs because of Kinect. Rare, the developers behind the avatars, say the motion-sensing camera has been causing problems for users when playing a game where their actions were replicated on-screen by an avatar.
Itâs not a technical issue with the camera; instead, itâs apparently an issue with player perception, because the avatarâs pudgy little cartoon proportions arenât like those of our more elongated selves. So peopleâs hand-eye coordination in certain games âbrokeâ.
Nick Burton, senior programmer at Rare, says the new avatars will be a little more realistic.