The Kinect is pretty good, but who is satisfied with âpretty goodâ? Having spent many days with Kinect, Iâve got five requests for how Microsoft could improve this thing.
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1. More Than 25% Kinect In My Dashboard, Please
Iâve raved about the Kinectâs support for voice control. I love talking to my TV and actually having it react to what I bark at it. I donât love that I can do this for my Xboxâs ESPN app but not for its Netflix app. I want to talk to its Facebook app, even. I want to talk to my Xbox Achievements, and I donât want to go to the Zune channel and be relegated to only using my voice for some of the channelâs commands. Voice-control is inconsistently available on the Xbox 360 dashboard, which is as disappointing a discovery as having a TV that accepts voice commands only for Showtime and The Learning Channel.
Iâm equally disappointed with the inconsistent application of gesture control. I can wave my hands to browse messages from friends, but I canât use gesture to accept a video chat invitation. I can use gesture control in the Kinect wing of the Xbox 360 dashboard but not to browse through the Xbox games marketplace.
This half-step is confusing. Weâre either in the Minority Report future or weâre not, right?
2. Save Me With Speaker-Specific Voice Recognition
The Kinect can distinguish between my voice and your voice. It just doesnât, not when weâre in the same room and I keep starting a movie with the command âXbox Playâ and you keep pausing it by saying âXbox Pause.â
Microsoftâs lead person on the Kinect project, Alex Kipman said they made Kinect listen to everyone equally on purpose. How do we stop these people from griefing us and ruining our Xbox Kinect experience with unwanted voice commands? âDarwin,â Kipman said. âI say, when a little brother or an older brother are playing to grief you, you punch them and they donât do it againâŠ. If itâs getting in the way, you say, âHey, donât do it.'â
Why leave it to that? âWe want to let people around the room have control,â he told me. The system can give precedence to the people in control, by locking onto the skeleton of the lead player of a game, but he said Microsoft did not want to lock into one person.
Kipmanâs a smart man. But Iâm voting against this decision. I want Kinect to listen to me and only me â or at least have that option. You never know when the person on the couch next to me might accidentally tell the Xbox to pause.
3. No Buttons? How About Games With Meaningful Voice Control?
Speaking of speaking, I can babble commands to my Xbox dashboard app, but I might as well be talking to a PlayStation 3 or Atari 2600 when Iâm playing Xbox Kinect games. All of the launch games watch for gesture control. Few of them have any meaningful voice control, and thatâs even if we include naming oneâs panther in Kinectimals after LL Cool J as meaningful voice control.
Voice control in Kinect games wouldnât just be a luxury; itâs the added buttons we need. I can only pretzel my body into so many shapes, so I could use a few more input options. Maybe I could tell my game to pause? Or ask it to switch camera angles? Or to turbo boost my race car?
More voice controls in Kinect games, please, and I sure hope the reason we donât have many yet is because the Kinect can double as a party-chat replacement for the Xbox headset.
4. Improve Your Pause âButtonâ
If there is one standardized element in all Kinect games â at least thereâs one! â itâs the âguide gesture.â Right arm pointed at six oâclock. Left arm pointed at 7 or 8 oâclock. This gesture pauses every game. What else happens when you do that move? You never can be sure. Custom menus appear for each game, the comfort of getting the same options every time you press the Xbox 360 controllerâs silver middle button in non-Kinect games replaced with too much mystery.
If Microsoft is willing to make the results of their standardized gesture more standard, how about creating a few more standard gestures. Surely there can be one for skipping cut-scenes (nothing that involves fingers, people â Kinectâs sensors canât distinguish them).
5. Show Me How Much Room I Really Need
Kinect needs space. We know this. I am less worried about this now than I used to be. But everyone who considers buying one or buying a new game for it is going to wonder if they have enough room.
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Just show me where borders are. Let me see how far my couch sticks into Dance Centralâs play space. Let me see if turning the Kinect just far enough this way or that frees it up for the next game I just popped in.
If the Kinect can see and judge my room, let me see what itâs seeing and judging. If someone makes this happen, the Kinect and I will both be less confused.
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Those are the five things Iâd like to see Microsoft improve with Kinect. For those who have the new sensor, what upgrades would you like?