Republished from Rock, Paper Shotgun
Bundles here, bundles there, bundles bally everywhere. Indie bundles are bloody fantastic: they help bedroom developers achieve the funding and awareness necessary to pull off truly great things, and they contribute to presenting gamers with a stronger alternative to heavily-marketed mainstream fodder.
Theyāve changed indie devsā lives and theyāve brought wonderful new titles to the wider gaming publicās attention. On top of that, theyāre helping to prove long-held idealistic theories of how to make money on the internet without the involvement of mega-corps and in spite of fears about piracy. But there sure are a lot of bundles, they sure are coalescing around a set formula, and that risks affecting the response to them. I want to see bundles blossom rather than stagnate, and Iāve had a chin-scratch about a few ways that might help to achieve that. To the list-mobile!
1) Donāt all use exactly the same model. This is how FarmVille and FrontierVille and CityVille and all the untold hundreds of clones of clones of clones of clones happened, you know. And before that all the games that tried to copy World of Warcraft and summarily went under or had to switch to free to play a little later. Itās whatās called a goldrush, and itās almost inevitably going to erode consumer interest in the entire dog and pony show at some point.
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Just because one model ā pay what you want, minimum/average prices that unlock extra games, sliders to alter how much goes to devs and how much to charities ā has proved successful doesnāt mean itās the only one that can work. Each bundle should stand out on its own, not be just like all the others but with a different name and choice of games. Be bold, be brave, be different, make people want to sing your name all over the internet.
2) Collaborate. Indie gaming has a whole lot going for it that the mainstream games industry has arguably lost, and one of those is the fact itās not made up of giant corporations in ferocious competition with each other. There arenāt shareholders to please, thereās almost nothing to be gained from smacking down the other guy, and moreover half the devs behind the games being sold are friends. Take advantage of that inherent chuminess. I sincerely hope bundle-organisers will be and are communicating with each to make sure there isnāt a bottleneck of multiple bundles released at the same time, and that exciting games are shared out cannily rather than there being an arms race to get the big names signed up to exclusives. Of course, rivalries are apparent and even necessary, and increasingly some bundles are arranged by corporations rather than devs and charities and enthusiasts, and thatās a big worry. It risks ripping the excitement out of these things as they become cold, commercial interests for large companies rather than a way to make the paying public sit up and take notice of unknown pleasures. Lest this sound too starry-eyed philanthropic, what I really mean is: work with your colleagues and competitors to ensure your bundle stands out and seems special rather than just part of a bewildering white noise. Thereās room, in theory, for tons of bundles to do well, and certainly enough games to support that ā there doesnāt need to be a vicious race for someone to become the Steam of bundles.
3) Be surprising. And I donāt mean āadd some more games to the bundle in its second week of availability.ā Customers can see the patterns, as can the media ā and it gets harder and harder for the moany likes of myself to raise the enthusiasm to post again and again about entirely predictable matters. Mix it up, find ways to amaze and delight us, so journos are genuinely moved to post ācor blimey!ā headlines and punters in turn to flash their cash. How? Oi, thatās up to you, cheeky. Perhaps a little too self-serving, but then thatās the likely title of my autobiography.
4) Perhaps a little too self-serving, but then thatās the likely title of my autobiography. Work with the media. Give us advance warning, even game code, and generally do what you can to ensure coverage is something meaningful about the games in these bundles rather than cursory ānew bundle out, contains xā news posts. Iām conscious thatās what we tend to do on RPS of late, partly because thereās so damned many of these things but also partly because as soon as the press release or announcement arrives itās prudent to get the news up as soon as possible. Itād be fantastic to prepare capsule reviews or discussions of bundle contents in advance, to give our readers a sense of if/why they want this particular bundle. Otherwise the bundles, and attendant news stories, only really become about money, and thatās a sad thing to happen to indie games, and to sites like this.
5) Be conscious that indie devs are increasingly being hassled to hell about these things. Iāve seen a few alarming dev comments on Twitter lately. Bundles are fantastic in that they get indies a degree of attention and cash they might otherwise be denied, but thereās that risk of dilution and/or backlash if the goldrush doesnāt slow down. And bully-boy tactics or making vague claims about untold riches certainly wonāt help. Get devs on board for the right reasons.
6) Keep bundle contents special and exciting: donāt try to make up the numbers with games that arenāt up to scratch and no-oneās going to want to convince their friends to buy too. Too much filler content is only going to undermine everyoneās faith in the whole model. Make it a smaller bundle or wait longer rather than rush something out the door as soon as you can get to five or six so-so games propped up by a renowned headliner.
7) Be wary of ārich get richerā scenarios. Of course, a big name helps sell a bundle and get across the sense of it being a bargain, but bundles are such a wonderful way to bring a little-known game or dev to wider public attention. An arms race of big names is ultimately only going to narrow the playing field instead of supporting indie development as a whole. Seek out the weird and wonderful; change devsā lives and the stories gamers will tell each other.
8) The charity thingās awesome. Keep that up: itās always a happy thing for this little medium of ours to demonstrably make the world a better place. But change it up, make the best of it, rather than part of a rote pitch.
Alec Meer is a writer for Rock Paper Shotgun, one of the worldās best sites for PC gaming news. Follow him on Twitter
Republished with permission.