There are a couple of things that one must say about Deus Ex: Human Revolution up front to assuage the fears of the faithful.
âIt is true to Deus Ex.â
âIt feels like a PC game.â
So there you go: both of those things are true. Iâve spent the past week playing the pants off of the game (Iâm past the 20 hour mark of the PC version and it feels like Iâm about halfway through the final act). As I near the end of Adam Jensenâs big adventure, I thought Iâd get a bit more specific about a few of my favorite things in the game. Letâs get into it, shall we?
Coldly Gorgeous; Gorgeously Gold
While looking at screenshots and trailers for Human Revolution, the most noticeable thing about the art direction wasnât the art itself, it was the color schemeâgold on black on gold, with a side of gold. It was hard not to worry that it might be too monochrome.
Fortunately, that is not the case. The color merges seamlessly with Jonathan Jacques-BellĂȘteteâs art design to create something distinctive and beautiful, with a silent, cold grace that feels at once noirish and futuristic. In a terrific interview over at Gamasutra, Jacques-BellĂȘtete (who, incidentally, is a well-tattooed gentleman) articulates how hard he and his team worked to make the art of DXHR stand out:
https://lastchance.cc/my-tour-of-deus-ex-art-ended-in-the-bathroom-452567194%3C/a%3E%3C/p%3E
If you have a head that looks super photorealistic but then the texture behind it is not, to me thereâs a discontinuity there. But if everything fits within the same stylistic language, it feels more credible. Anyway, thatâs one of my theories.
The monochrome style really does call to mind Metal Gear, particularly MGS4 (the storyâs themes are very similar, too). But thatâs a good thing in my bookâparticularly seeing as how for all its strengths, the original Deus Ex was an ugly, ugly game. The gameâs style also recalls Minority Report, which, so much the better.
https://lastchance.cc/sneaking-soundtracks-and-riker-porn-the-deus-ex-lett-5831848%3C/a%3E%3C/p%3E
The Stealth Mechanics Are the Real Deal
Just as in the original Deus Ex, itâs possible to play Human Revolution guns blazing, wasting everyone in sight; to turn Adam Jensen into a whirlwind of flying lead, arm-swords and rockets. But as far as Iâm concerned, itâs a stealth game through and through. And the stealth in DXHR is exceptionally well-done. Enemies are smart and alert, and even the simplest environments have a huge number of branching pathways.
Itâs not as forgiving as the other more predatory games I wrote about last week. But for the truly hardcore, know these two things:
https://lastchance.cc/stealth-gameplay-isnt-enough-give-me-the-thrill-of-the-5831019%3C/a%3E%3C/p%3E
1) Sound is a factor, and patrolling enemies can hear you.
2) You can drag unconscious bodies and hide them. And youâll have to, if you donât want to get caught.
Many of the gameâs most memorable moments involve walking deep into a complex before being ambushed and having to sneak or fight your way out. Part of that is becauseâŠ
The Hybrid First/Third-Person Perspective is Fantastic
While playing DXHR, I was reminded (in a good way) of Rainbow Six: Vegas. Iâm not certain whether that was the first game to use a hybrid first/third-person cover mechanic, but it was the first one I played, and it just worked. The moment I started playing, I thought âAh-ha! Here it is! The first truly good cover mechanic Iâve ever encountered!â
In DXHR, cover is smooth and fun to use, and allows the game to hybridize first-person roleplaying exploration with third-person cover combat and stealth. And it feels really, really good.
The cover in DXHR works much the same as R6:Vâpress the right mouse button (or left trigger) and the camera pulls out to a third-person view of Adam crouching behind cover. It works well, and the transition is seamless and never disorienting. Furthermore, it neatly solves one of the difficulties of first-person stealthânamely, how to look around corners.
Classic PC stealth games like Thief and the first Deus Ex had a dedicated âleanâ button, but the third-person perspective offers a cleaner, more enjoyable method. Using the spacebar (or A button) to roll between cover and holding it to corner works seamlessly as well, recalling the enjoyable cover-hopping in Splinter Cell: Conviction (whose creative director Maxime BĂ©land was also CD on Rainbow Six: Vegas).
Non-sticky cover is another vital part of the equationâthereâs nothing worse than seeing a guard turn and begin to walk your way and being unable to quickly navigate into a new hiding spot. But in DXHR, cover is smooth and fun to use, and allows the game to hybridize first-person roleplaying exploration with third-person cover combat and stealth. And it feels really, really good.
The Hacking Minigame is Way Fun
Human Revolutionâs hacking minigame is fun, tense, exciting⊠itâs all of the things that a minigame like this should be. By the time I hit the final third of BioShock, I was so sick of that pipe-dream puzzle, I dreaded every new camera and turret. But after hour upon hour of playing, I have yet to tire of DXHRâs hacking. The whole thing is based on quick risk-reward action and quickly burning countdown timers; itâs over in a few seconds, so it never overstays its welcome. It also works best with a mouse and keyboard, which is neat, and itâs just fun, simple as that.
So, So Many Emails
I think this gets at the heart of what it actually means to say that the game âfeels like Deus Ex.â Maybe itâs just me, but I frickinâ love reading emails in games. Itâs the weirdest thing. I get so many emails in life, emails on emails⊠this fabled âinbox zeroâ thing that I hear my friends talk about sounds like some sort of unattainable state of grace. And yet all told, Iâve probably spent the better part of an hour in DXHR reading emails.
There are so many kinds of missives on handâcompany-wide notes that give some insight into the corporate culture, personal messages that give insight into the motives of the various characters in the game; nods to past Deus Ex games, and vital information like passcodes, item locations, and network logins. And of course, gag Nigerian email scams.
But itâs not so much the content of the emails as their volumeâit speaks to the level of care and work that went into Deus Ex: Human Revolution and theyâre an excellent nod to one of the more charming characteristics of the first game.
It All Comes Together
Thereâs more to say about the game; it does have a few shortcomings, and I need to take more time replaying it to get a sense of just how far the nonlinearity can go. But each of the positive qualities Iâve talked about here comes together in a satisfying harmony; Human Revolution is, quite simply, a very good game. You find yourself sneaking through a burnished, golden office parlor. You silently take down a guard and drag him into a storage closet. Afterward, youâll hack into a computer and read through a number of emails, one of which gives you the passcode for the armory located on the buildingâs upper floors.
Itâs Deus Ex. It feels true to its PC gaming roots. And itâs damn fun to play.
You can contact Kirk Hamilton, the author of this post, at [email protected]. You can also find him on Twitter, Facebook, and lurking around our #tips page.