The Black Glove, which is being made by ex-BioShock devs, looks like BioShockâs zanier child, but it certainly doesnât play anything like it. For one, no guns. For two, space minotaurs. Three, itâs about a surreal trans-dimensional 1920s theater. It sounds really, really cool. And super weird.
The Black Glove takes place in a trans-dimensional 1920s theater thatâs struggling to get back on its feet. I guess the Great Depression hit it early? Or late? I donât know how these things work when theaters are unstuck from the fabric of space-time.
Anyway, you can help! By playing smaller âgames of skill and chanceââfor instance, the arcade-y/amazingly titled Maze of the Space Minotaurâyou summon the enigmatic Black Glove. You can then use it to change the pasts of the three artists (a visual artist, a filmmaker, and a musical group) working at the theater, specifically via their medium, message, or muse.
And then⌠things happen. Weird things, surreal things, âhoney, I broke the universe (again)â things:
âAlter one and everything changes. A somber, portrait art display becomes a kaiju autopsy scene where giant monster parts glow like scorpions under black light. A warbling country act in The Music Club is replaced by lounge singers in smoking jackets. A poorly-conceived 70s disaster film in The Cinema turns into a silent movie sci-fi gem, once thought lost in a fire.â
âBased on your decisions, the creators may become influenced by 8-bit video game music, 60s era pop art, Day of the Dead folk art, 70s cosmic comics, anime, multi-media experimental art, cyberpunk fiction, sad-eyed clown paintings, low-budget b-movies, and more. The choice is up to YOU.â
There will also be moments of ârandomâ strangeness and⌠well, it all just sounds exceedingly, unabashedly oddâlike BioShockâs manic side unchained from the earthly tether of far-reaching mainstream appeal and, again, space-time. I can definitely dig it. On top of that, its creators are former members of the development teams that created BioShock Infinite, BioShock, and even SWAT 4.
The Black Glove is on Kickstarter, where itâs hoping to drum up $550,000. Thatâs no small sum, but hereâs hoping for the best. I worry that it could end up kinda disjointed, broken up between minigames of varying quality, but fingers crossed. The world and general concept are totally out there, and Iâm all for games that try to marry narrative and gameplay as intimately as possible.
I suppose weâll seeâunless, you know, the Kickstarter doesnât succeed or the entire universe spontaneously collapses in 12 seconds.