What if someone on the verge of suicide came to you, and you had to talk them out of it? Could you do it? Thatâs what Inner Vision, a choice driven narrative game, gives you as a challenge.
There are three characters, each with a different set of problems. Someone is wrestling with their sexuality and acceptance. Another feels they are a failure. The last character has a drug addiction.
You interact with each person, and while you chat, you have two chances to mess the conversation up. Two mistakes and thatâs it, game over. They move forward with their suicide plans.
It seems strange (if not uncomfortable) to have such a touchy subject be posed to you as a puzzle to solve: say the right thing and you can save themâbut still, it is a role some people are familiar with. Sometimes a person needs someone to talk to, and sometimes the stakes of those conversations are high.
While playing I think the game acknowledges the weirdness a bit thoughâthereâs a fourth person that appears between the suicidal characters, who comments on your progress through the game. Cynically, at one point, he says your job was to prevent suicideânot to care for the characters. At another point, he asks you if youâre having fun.
I wouldnât describe the game as fun, but itâs certainly interesting (if not, at times, a bit simplistic). âI created it for myself to express some dying thoughts Iâve had for the past several months,â the developer, Sunil Rao, wrote on his blog.
You can play the game here.