When youâre 14 years old and set out to make a game, you donât anticipate it will take 16 years to complete. Nor do you imagine the hero of your RPG to be a balding, tubby knight based on your father. Adam Rippon certainly didnât expect any of this, and his game, Dragon Fantasy, is all the better for it.
Ogden Thomasâ hairless head shines with the intensity of a polished shield. His armour snugly fits around the paunch he gained when he traded in his abs (plural) for a pudgier ab (singular). Heâs old, heâs bald, heâs out of shape, and heâs exactly what most role-playing game heroes would look like if they did nothing for thirty years.
âThe first chapter of the game is about Ogden, a 46-year-old knight who, when he was 16, was the awesome hero from all the role-playing games,â says Adam Rippon, the creative director of Muteki Corporation and the developer of Dragon Fantasy.
âHe went out, slayed all the dragons, saved the princess, and when the princess who he rescued became queen she made him the captain of her royal guard⊠and then he didnât do a damn thing for thirty years.
âSo the story of the first chapter is really about somebody who hasnât been out there in a while ⊠someone getting back into the scene, getting his life back.â
Itâs a quirky subversion of the genre â a game that wriggles its old-man buns at the generic youthful RPG heroes who look like theyâre 12, act like theyâre five, and have bigger hair than most sculpting products can support. But the desire to tell a different kind of story â a quirkier story â is only a part of the reason why Dragon Fantasy exists.
The Loss Of A Father, The Beginning Of A Game
âIn December 2010 my father passed away,â says Rippon.
âI donât even remember the first three months of last year.â
Ripponâs father, Thomas, had been a character in the game heâd started working on when he was 14. As a teenager Rippon had fallen in love with RPGs â the grandiose stories, the oceans of Gummi Bear-like pixels, and the promise of an adventure beyond what was visible on the screen. Heâd taught himself to program and began work on Dragon Fantasy, which was at the time tentatively titled Talisman. At the time, the game was also tentatively rubbish. Rippon worked on it with his friend Bryan Sawler (who is now his business partner), but it kept falling to the side. The two were busy building careers as programmers â they made games for Electronic Arts, Disney, and Other Ocean â there was no time to focus on a game about an old, chubby knight.
In 2011, on his fatherâs birthday, Rippon decided to crack open Dragon Fantasy and give it one last shot, except this time he would be taking out all the excess characters. This would be his fatherâs story.
âI didnât even tell Bryan about it,â says Rippon, who managed to keep the revival of the game a secret for a month until he was caught working on it during work hours.
âWe had a long-standing thing where we werenât going to make an RPG because it takes too long, but then we looked at it and we decided to just go for it.â
Over five months they would work in their spare time to tell Odgen Thomasâ story. But the game wasnât just about the aging bald man. It was Adam Ripponâs story, too.
âThe theme is important to me because I got into video games because I wanted to write the stories, and I spent 11 years in the industry not doing that,â he says.
âI didnât even get close to writing anything â nobody wants to hear the programmerâs story.
âMy dad was a big inspiration to me â he was an artist, a sculptor, a teacher, and he encouraged me to be an artist. By trade Iâm a programmer but I went to art school. What he wanted me to do was to make substantial works. When he passed away, I realised I had not,â Rippon says.
âIâve done games for other people â some of them good, some of them not-so-good, some of them terrible, but I hadnât done anything for me. I hadnât done anything where I could say âThis is an Adam Rippon gameâ, and I hated that feeling. I decided I had to do it.â
Chapters Of Gummi Bear Pixels
The story of Dragon Fantasy is told in chapters; the first tells Ogdenâs story and subsequent chapters reveal new characters and explore who they are, where they come from, and where theyâre going. Each chapter stands alone, but theyâre all connected. In the third chapter an uncle and his niece find themselves trapped in a desert kingdom â one of them escapes but the other doesnât. The escapee eventually meets with the characters from the first two chapters and they begin their quests together.
In many ways these chapters are your typical 8-bit RPG â there are battles, thereâs loot, and you level up, but the 8-bit is not used as a gimmick. Rippon knows how to meaningfully use the 8-bit aesthetic.
âI think thereâs a comforting sense of nostalgia with 8-bit art and it really engages your imagination because thereâs not much fidelity presented on the screen, so itâs a great opportunity for your mind to just run wild,â Rippon says.
âIn Super Mario World, the Overworld map is my favourite part of the game because there are all the places you go to, and there are all the places you donât go to⊠you see those places and you canât help but think âWhatâs going on over there?â
âI tried to recreate that feeling in Dragon Fantasy. I tried to put little things here and there where if you were to just think about it you might put together a story in your head.â
Many of the characters in the game are loosely based on the people in his life. But basing character on people he knows â especially people as close to him as his father â is not without its difficulties.
âItâs a challenge,â Rippon says.
âWhat I try to remind myself is that the characters arenât [my friends and family], theyâre characters loosely based on them.
âSo I try to make sure that Ogden does the right thing. He doesnât talk like my dad does. Itâs weird. One of the things I want to do at some point is have my mum show up in the game and have Ogden have a love interest.â
How does he feel about making a game about his parents hooking up?
âThatâs going to be a big challenge and I donât want to think about them hooking up!â he says.
âMaybe they could meet and be friends and Iâll leave the rest up to the player.â
A Tribute To Thomas Rippon, A Game For You
Dragon Fantasy has been a critical success, with Notch from Mojang recently inviting Rippon to show Dragon Fantasy at MineCon.
âWe showed the Minecraft chapter at the show and when the doors opened we were at the booth and all these kids poured in,â he says.
âThey were all 12-15 years old, and I was like âAh shit, kids arenât going to want to play an 8-bit RPG about a bald guy!â They came and looked at it and said: âItâs PokĂ©mon! With Minecraft!â So I was like⊠PokĂ©mon⊠perfect!â
The Minecraft chapter was officially released later with the blessing of Mojang.
Rippon is currently working on the fourth chapter of Dragon Fantasy where he will continue to tell the stories heâs always wanted to tell and pay tribute to the man who inspired and encouraged him to create.
âHe did so many great things for me and I wanted to do something for him,â Rippon says.
âI miss my dad a lot. The realisation that you just canât call the guy any moreâŠâ
Rippon has used the memory of his father to motivate himself to continue making the games that he is passionate about, that he believes in. It doesnât matter whether players understand the role Ripponâs father played in the game, or how long it took for the game to see the light of day. Being able to tell stories gives Rippon a great amount of satisfaction â he just wants to tell a good story, to make people laugh, and if his game can extend further than that, then itâs a bonus.
âI received some fan mail from a guy I didnât know,â he says.
âHe was a father who had two kids, five and seven, and he was playing the game with them, reading the words to them. It was a father and son-bonding thing â I liked that a lot.
âHe closed his email with: âAnd the next day, I went out to the backyard and one of my kids was playing Ogden and the other was playing a shopkeeper selling him weaponsâ.
âI called my mum almost immediately and said thereâs a kid somewhere in Kansas whoâs pretending to be dad right now, and I had to explain to her what I meant because sheâs not familiar with video games.
âIt just made my day. It made hers. I liked that.â
Dragon Fantasy [Official Site]
Tracey Lien writes for Kotaku Australia. You can follow her on Twitter!
Republished from Kotaku Australia with permission.