When I play horror games, I expect to get weirded out. Itâs part of the fun! The Static Speaks My Name, however, was a total gut punch. I didnât have any words when the experience was over.
The Static Speaks My Name was released a few weeks back, a one-man creation by designer Jesse Barksdale. Itâs been in my head for days, and I want to show you why. You could play the game yourselfâit only takes 10 minutes to finishâand it wonât cost you a dime. Itâs right here.
If youâd like to take a journey with me, weâll walk through the game together.
The game opens in a space-y environment, letting the player move up, down, left, right, forward, and backward. Itâs wildly disorienting, but in the distance, thereâs a hovering bit ofâŠsomething.
What is that? Moving closer, a slice of text appears on the screen. Itâs referencing a person.
Method? Asphyxiation by hanging? Apparently, someone named Jacob Ernhaltz has died. I spent a few moments walking around the fuzzy object, but there was nothing else to do. I walked into the grey mass, and the game quickly transported me somewhere else.
Now, Iâm staring atâŠa poster?
âToday will be a better day.â Thatâs a kind sentiment, even if the poster itself is pretty creepy.
An alarm clock pulses over and over, and my character (Jacob?) makes his way out of bed. Once I turn off the alarm, the game prompts me with my first objective: use the bathroom.
Thereâs a bathroom attached to the bedroom, so I decide to poke around a bit. I canât seem to brush my teeth, turn on the shower, or do anything else. Then, I noticed the toilet.
I can appreciate any video game with a functioning toilet system. In fact, itâs usually the first thing I mess around with, just to get a sense of how much interaction is featured in the game.
My business taken care of, the game offered me a second objective.
I seem to remember my alarm clock saying it was just after 3:00 a.m., but maybe I have to work early? You never know. Plus, the gameâs saying this is what I have to do. Am I gonna say no?
Just down the hallway, I hear a familiar static. When I was in middle school, I used to get this buzzing in my ear when the teacher forgot to turn off a classroom television. It doesnât happen to me anymore (or maybe TVs donât give off that signal anymore), but there it was again.
Huh. Thatâs a lot of TVs. And are all my doors boarded up?
Thatâs not a good sign.
As I look for the kitchen, I stumble upon another room full of, well, you should just take a look.
It seems Jacob is obsessed with this particular picture, and it goes far beyond wanting multiple copies hanging up in a bedroom. Jacob has been spending signifiant time dissecting its origins.
Jacobâs even trying to figure out what island could have inspired this painting. Dedication? Obsession? Itâs probably a blurry line between the two. The whole room is dedicated to this.
Confused, I leave the room and head to the kitchen. What I find is not particularly encouraging.
Thereâs no shrimp in the refrigerator or the kitchen. Didnât I notice shrimp in my bedroom?
Please donât make me eat these shrimp.
Ugh. OK, at least Iâm full. Whatâs next?
That seems innocent enough, but something doesnât seem right in this place. Itâs a littleâŠoff. The computer is near the kitchen, includes a wallpaper of the painting thatâs everywhere in this apartment, and Iâm quickly messaged by a user named faerie9968, who is apparently horny.
You have two options, if you didnât catch that.
Press âGâ to say youâve embarrassed everyone who believed in you
Press âHâ to say you can feel the atoms in your body waking up
It doesnât matter what you end up typing, as Jacob isnât capable of holding a conversation with a bot whoâs more interested in his credit card information than anything else. You quickly leave.
While getting up from the computer, though, I found a note that immediately raised eyebrows.
âMom, I guess Iâm supposed to write a note? I donât want you to blame yourself. And with dad gone, Iâm sorry I have to leave you too. Please donât be angry with me.â
Um.
Contemplating this, I look away, and the game provides me with another âhelpfulâ objective to clean the nearby microwave. I suspect the microwave has mostly been used to heat shrimp, but after grabbing some nearby paper towels, I have the microwave looking practically brand-new.
So far, the âobjectivesâ have been pretty simple. Whatâs next, replacing a light bulb? Not quite.
Youâve read that right. âDecide what to do with the man in the cage.â What the fuck?! But suddenly, I remembered there were some other weird things littered about the apartment that I hadnât looked at very closely. In this new context, these documents were now very important.
There are paintings all over this god damn apartment and a painter has gone missing. Shit.
None of the doors would open, though. I couldnât figure out what to do next, until I decided to explore the room full of paintings and found yet another document that seemed innocuous.
These are instructions to access a hidden room in the apartment. If I remember correctly, there was a bookshelf hiding behind the door that lead into my apartment. I made my way back there.
Fuckfuckfuckfuckfuckfuckfuckfuck. Whatâs on the floor?
If it wasnât clear already, it is now. Jacobâs not well. I donât want to know whatâs around the corner, but weâve come this far, and thereâs no turning back. I keep walking.
At first, this doesnât seem so weird. Of course there would be more paintings. Then, glancing at the corner, you notice the cage. Then, you notice what appears to be a leg. IS THAT A LEG?
Yep, thatâs definitely a human being in a cage. The only option Iâm given is to unlock the cage. The man, who I presume is the painter from the paper, is not making any noises. Heâs silent.
And it appears Iâve been feeding him shrimp, too. This is horrifying. With the cage unlocked, though, Iâm not sure whatâs supposed to happen next. Naturally, the game was ready for me.
I presume this meant sleep, but as I poke around the bed, nothing happens. Thereâs no prompt that will let me lay down and move on from this nightmare. There is, however, a single door in the apartment that I havenât opened. Itâs a closet thatâs positioned right next to the bed frame.
Unsure of what to expect, I open the door.
Yes, thatâs a noose.
I spent a long time staring at this noose. When I moved closer, my heart sunk into my chest.
Thatâs the only option. Thereâs nothing else to do in the apartment. I considered turning off the game. Itâs one thing to watch someone commit a horrible act in a movie or a book. Youâre disconnected from the experience. If what happens next is what I expect happens next, Iâm complicit in the act. The game is designed to elicit this emotion, but itâs no less upsetting.
Eventually, I cave. I do what the game asks.
The next few moments are horrifying. You canât tell through the GIF, but The Static Speaks My Name doesnât have much in the way of sound effects. Here, the game is dead silent, except for the noises of a man choking to death and dying.
I sat in silence for a few moments after this happened. I was streaming the game for an audience, and wasnât sure what to say. The horror games Iâm used to playing for an audience are of the Five Nights at Freddyâs variety, games with scares designed to make me shriek. This was something profoundly different, and there was no way to spin this as something to laugh at.
The game cuts to black, and Iâm back at the start. This time, there are several orbs around me.
As with before, each one seemed to represent the death of a person.
When I entered into the mist, the credits started to roll. This is what the game leaves you with:
âThank you for playing.â Thatâs not the sentiment I was expecting.
It was tough to understand those 10 minutes with The Static Speaks My Name. Was there a reason to experience that? Did the game have a message that Iâd somehow missed out on? I asked the gameâs designer, Jesse Barksdale, both of these questions in an email today.
âMy intention was to create an experience with an emphasis on story, character and emotion, not gameplay,â he said. âKind of a right-brain game. To create something that made you feel like you were someone else, but not as an escape. Most games are kind of escapes from reality and I feel like this is maybe the opposite? Like itâs an attempt to replicate that rawness that we all sometimes experience. I honestly am not sure if I accomplished that, but that was my intention. As for a message, there is definitely meaning for me but part of the game is about deciphering the meaning behind this characterâs world, so I feel like it would go against the point if i got too much into that.â
Huh.
Iâve never played anything like The Static Speaks My Name. Iâm not sure I need to.
If youâd like to watch me actually play the game, you can do so here.
You can reach the author of this post at [email protected] or on Twitter at @patrickklepek