Youâve probably played games that Joe Fielder has worked on. The former Irrational Games creator helped craft the literary voice of BioShock Infinite among others. Those titles were set in far-flung places which, despite being fantastical in nature, were understood to be real in the game you were playing through. His next game happens in a place that might not even exist.
Along with other ex-Irrational developers whoâve formed a new studio called Day for Night, Fielderâs been working on The Black Glove, a game set in a mysterious, 1920s-style theatre called The Equinox. âItâs a little like the Black Lodge in Twin Peaks, where youâre not exactly sure where or when or even if it exists,â the Massachusetts-based writer told me over Skype last week. âWeâre also influenced by some of the folks that influenced David Lynch like Jean Cocteau and by other movies like La JetĂ©e and Last Year at Marienbad.â
In the game, you experiment in altering the pasts of three resident creators performing at the Equinox. Thereâs the Artist (a woman named Marisol) the Filmmaker director (Avery Arnault) and the Musical Act (a band called Many Embers). âYour goal is to improve their works in the present,â Fielder says. âAnd you have to satisfy the whims of the creator, the Critic and the Crowd and theyâll hint at what should change next. So the storyâs really tied intrinsically into the gameplay.â
Though this feature may seem like itâs a meta-commentary on the relationship between game-maker and player, its roots come from a different place. âIn a lot of games, youâre uncovering story as part of the experience. I really wanted to add more of a direct effect on the gameâs story and the world. Thatâs probably more where it came from rather than any kind of meta-commentary.â
âIn games we want to explain everything but, in a surreal experience, you donât want to pin everything downâ Fielder continued. âStuff like Twin Peaks, Mulholland Drive, Charles Burnsâ Black Hole⊠I feel like I understand them, but for me to explain them to somebody else would be a little hard. Itâs kind of like dream logic. I want to make sure people always know what theyâre doing in the game but the whys and whereforesâother than âhey, itâs fun to play, explore and createâare going to be a little bit more surreal.â
And the 1980s video game in The Equinox? âThatâs one of the mysteries in the game,â Fielder explained. âThe Maze of the Space Minotaur is kind of an enigma, kind of an ode to our favorite 1980s coin-ops, both real and fictional, like Escape from the Mind Master and The Bishop of Battle.â
âThe Space Minotaur is super fun to write for. Heâs kind of like a Jack Kirby or Grant Morrison [version of] Darkseid. Heâs an uber-nihilistic character but thereâs a sense of humor there. For a game thatâs centered on looking at making art whenever things get prententious, we plan on making fun of it. Hopefully, the sense of humor comes out in the Maze of the Space Minotaur lines.â
A room bathed in x-rays is the work of the Artist character, Marisol. âThat might not be completely safe for everyone involved in that scene,â Fielder told me. He and the rest of the Day for Night dev team have been keeping mum on how the game actually plays but it doesnât take much to wonder if dangers like exposure to radioactivity would be one of the things that have a ripple effect throughout the game.
The Black Gloveâs look comes in part from concept art by Robb Waters, who designed Shodan for System Shock and Garrett for the original Thief games and Songbird for BioShock Infinite. But Fielder says that the game wonât just be BioShock redux.
âWhat youâre doing in The Black Glove is very different than what youâd do in a BioShock,â he offeredâ âBut, hopefully, people who enjoyed that game will enjoy The Black Glove. Thereâs no shooting, thereâs no violence. Itâs more about exploration and creation. I think a lot of games have gotten really dark lately. This game, while having a spooky feel to it, is about sharing creative acts that let you directly have a hand in making these different works come to life.â
The Black Glove is due out in 2015 and Day For Night will be launching a Kickstarter campaign soon to help fund the completion of the game.