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A Look Inside the LEGO Universe

A massive profile of NetDevil by the Denver alternative weekly WestWord turns up some interesting tidbits about the LEGO MMO the studio is building.

The piece, by Joel Warner, is a serious deep dive into not just NetDevil, but also the LEGO culture it seeks to tap with LEGO Universe, a project that has been delayed several times and is now due out in the second half of this year. Some of the tidbits I was able to glean about the game and the studio (these may or may not be known already):

• ā€œJust making a sixteen-stud virtual LEGO brick requires twice as many three-dimensional surfaces, or polygons, as a World of Warcraft character, thanks to all its knobs, divots and underside tubes – not to mention the tiny LEGO logos emblazoned on each stud.ā€

• The creative team was so meticulous about making the virtual LEGO plastic consistent with real life acrylonitrile butadiene styrene, they ā€œdeveloped a process called ambient inclusion that mimics the way light bounces off the different colored bricks.ā€

• NetDevil is working on moderation processes to make sure people don’t create LEGO penis monsters or intellectual property-infringing LEGO Spider-Mans or whatever. While it sounds like just straight up moderation, Westword said NetDevil claims to be working on a process that ā€œis so clever that they’re not at liberty to fully discuss it.ā€ OK.

• In addition to LEGO Universe, NetDevil is working on Jumpgate Evolution and ā€œa yet-to-be-announced title about which all visitors are sworn to secrecy.ā€

• NetDevil’s well aware its fate as a studio is tethered to this project. ā€œAfter Auto Assault,ā€ NetDevil’s Ryan Seabury told WestWord, ā€œwe said we’d rather go out of business than ship a bad product again.ā€

LEGO Universe – Colorful Plastic’s Answer to World of Warcraft – is the Brainchild of Colorado-based NetDevil [WestWord]

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