While the Switch as a platform is thriving, ARMS is its redheaded stepchild. In its first two weeks, it peaked at the 13th most popular game on the eShop. Despite being a less popular Nintendo exclusive, some competitors are keeping the fighting spirit alive months after most moved on to other games.
ARMS is a mix of traditional fighting games with three-dimensional movement, with two fighters locked across from each other like boxers. With two fighters pacing back and forth, flinging out different punches and jabs, itās a Nintendo take on boxing and feels like a spiritual successor to its early classics like Punch-Out!
Commentator Caleb āPineappleFreakā Vahcic tells me that ARMS is easier for new players to learn than many other fighting games. You donāt have to memorize quarter-circle or half-circle inputs. The motions are simple, and itās what you can do with them that makes ARMS a rich game to play.
āA lot of people like that kind of easy-to-access format,ā said Vahcic. āAnd then as people play the game more and find out the game still is extremely technical and has a lot of things that arenāt necessarily as noticeable as combos in Street Fighter, but theyāre doing little sidesteps or [zoning] your opponent because youāre playing in a 3D space.ā
Like most of the small scenes that dot the competitive video game landscape, the ARMS scene is propped up by its players, who form teams and organize tournaments to keep competition active. Though a few players are sponsored by teams, for the most part it is a community effort; a wrinkle highlighted by news of Joseph āTenTanManā Mills being let go from his small sponsorship.
Mills is the No. 1 ARMS player in the United States, an achievement he tells Compete was initially āa joke to pull people in.ā Less than a month away from the gameās biggest event yet, one of the top players in the world had to open a crowdfunding platform to pay for his ticket to the main stage. (His goal, however, was met in just two hours.)
Evo Japan could be a watershed moment for the gameāa reminder to the fighting game community at large that the scene still exists and is a compelling game to watch. āEverybody is hoping that Evo Japan is going to attract more people,ā Duhaney tells me. But not all is well ahead of the tournament later this month. Itās the least popular game at Evo: according to organizers, every other game has nearly double the participants registered, or much more. And the top American is flying in on a sour note. In his eyes, though, it was inevitable.
āI had a feeling it was going to happen,ā Mills told Compete in an email. āThe agreement was made so early on in ARMSā lifetime and [his small sponsor] didnāt feel the investment on the game was worth sending me there any longer. I was quick to jump the gun, and since that moment Iāve seen a few other players get picked up by more reliable sponsors and Iāll take it as a learning experience.ā
Evo Japan is a huge stage. Itās one of the first major tournaments for the new year, and could set the tone for ARMSā lifespanāNintendo has confirmed there wonāt be any more content updates for the game
āI feel like this will be ARMSā real make-or-break moment,ā Mills said. āThe biggest exposure a game can get is the hype leading up to its launch, and now that weāve passed that point everyone wants to believe content updates and new characters will bring in more players but realistically, that moreso caters to those that already own the title. Evo Japan will be the best opportunity to expose audiences to the game and actually see [there is a] competitive depth to it.ā
Some within the community are looking past Evo, though: What happens after? It hasnāt been easy to keep the passion for the game alive. Nintendo-sponsored tournaments have popped up, but theyāve mostly been in Japan as the ARMS Grand Prix. For other competitions, players have had to organize their own. Donāt Get Hit was put on by the Neopunch crew, and Fight Clubs and other weekly tournaments keep popping up, encouraging newcomers and old fighters alike to keep playing.
Most recently, a player who goes by āHanukkahJamboreeā organized Smash Out Hunger, an offline tournament in St. Louis with a fair number of top entrants that raised $2,000 for the St. Louis Food Bank. But where games like Street Fighter thrive on offline tournaments, competitive ARMS exists mostly online.
Discord, an online messaging chat room app, is where most of the scene assembles nowadays. Members of team Fellows In ARMS help run a channel called the āback room,ā where players, commentators, and organizers discuss rules, competition, and how to expand the community. While competition can get tough, top player Corey ā(S3)OLā Duhaney sees it as a friendly environment.
āWeāre all competitive, yeah, but itās not aggressive,ā Duhaney wrote in an email. āEverybody is so close, itās like tight-knit family and weāre constantly hungry for improvement, even the very best players.ā
Players stay invested because ARMS is still a game being solved. As games age, and especially as they lose developer support and patching, a predominant meta-game starts to emerge. While players may occasionally disrupt a years-old status quo, for the most part, a game will be āsolvedā given enough years.
But ARMS is a unique game. It follows a mixture of different styles, and so many players have been constantly uncovering new techniques and approaches. Duhaney tells me it has a high skill ceiling and low skill floorācompetitive game jargon that means itās easy to get in on the ground floor and start competing, but the limit to what players might be able to achieve over time hasnāt been reached yet.
Fellows In ARMS captain Dennis āDefurā Bagstevold also says ARMS is a game that isnāt quite as mechanically demanding as other competitive games. You still have to think and react to what your opponent does, but as Bagstevold puts it, you donāt have to do 35 inputs in 0.3 seconds to punish it effectively.
For Bagstevold, he enjoys the mind games. The highly tactical aspect makes it a different match every time, even if itās the same character and loadout.
āThe mind games in the game speak a lot to me, how you can see player behavior in that,ā said Bagstevold. āLike, you can see if a player is nervous by the way they move, or you can see when theyāre switching arms, oh wow, this guy is getting scared now. I can see that and I love that about the game.ā
The road ahead for competitive ARMS runs right into Evo Japan 2018, where the game has been accepted as one of the main tournament games. The Japanese scene, as the players tell me, has been thriving locally with the Nintendo-supported Grand Prix and a few local events. Many of the international tournament players around the world, including Duhaney and Bagstevold, plan on flying out to compete for Evo Japan to play.
Despite its lack of support for the competitive side, Nintendo has put out a surprising amount of support for ARMS as a game, including updated spectator options and party lobbies and customizable controls. You can even replay old matches and review them, frame-by-frame. But small idiosyncrasies of the Nintendo Switch system still cause problems for those trying to recruit new players, like the inability to message players using Nintendoās built-in social features. Games like Splatoon or Super Smash Bros. have had similar problems in getting developer support for competitive issues.
āI found two names on the European ladder with Swedish-sounding names and there are very few Swedish players,ā said Bagstevold, who hails from Sweden. āI really want to get in contact with them, but I canāt. So right now, Iām like, reaching out to all these groups to see if we can you know, beam out the message to these two players.ā Bagstevold even mentioned that some ARMS members had (jokingly) suggested trying to trace an IP through the Switch, just to find more high-level Swedish ARMS players.
There are talks at the moment for more events, online and offline, in the coming year for ARMS. But as it stands, the competitive ARMS scene is like so many other competitive games that garner small but fervent followings. As some games build up franchised leagues and recrui celebrity and sports cash, the ARMS community will forge ahead, looking to whatever might be beyond the horizon of their biggestāand hopefully not lastāpremier event.
Additional reporting by Cecilia DāAnastasio
An earlier version of this story said that Caleb Vahcic would be going to Evo to play and cast. Dennis Bagstevold will.