A question yesterday about the comparative merits of being saved from a plummet into a bottomless pit by a beautiful woman or oneās own grappling hook is occasion enough to determine: How do we feel about bottomless pits in 2009?
In my preview of Ratchet and Clank Future: A Crack In Time yesterday I lamented the series continued use of the bottomless pit as a character-killer. Falling into one forces a restart at the gameās last checkpoint. That is a friendlier system than that of Super Mario Bros. which, more than two decades ago, forced plummeting players to re-start the level. At least Super Mario World offered mid-level checkpoints.
https://lastchance.cc/ratchet-clank-future-a-crack-in-time-preview-floor-5358811%3C/a%3E%3C/p%3E
In last yearās Prince of Persia, the princeās female companion, Elika, extended her hand to automatically rescue a prince who jumped poorly. That design element had its detractors. Wiredās Chris Kohler wrote of the gameās designers and their Elika no-death mechanic: āThey have eliminated the lows, but also the highs. It is free of frustration, but it is also free of joy.ā
In this yearās Batman: Arkham Asylum a player can recover from any bad fall by pressing a controller shoulder button to fire Batmanās grappling hook and see the great detective conveniently climb to safety.
In Batman you can die from a fall and do have to press a button to prevent that. In Prince of Persia, salvation is automatic. But neither game exacts the harsh penalties of Super Mario Bros. nor even the milder consequences of a Ratchet and Clank.
Via Twitter, I threw the question to the public yesterday, comparing the more negative reaction Iād seen online to the Prince of Persia approach to the indifferent reaction Iād seen to Batman: āIn 08, people hated Elika for saving the Prince of Persia from platforming death. Do those folks hate Batmanās similar safety nets in Arkham?ā
Some responses:
1) āpeople who hated elikaās saves are stupid. Lives are a thing of the past and interrupt narrative gameplay.ā
2) Just like the Princeās version worked in his story, Batmanās works in his. I have no problem with it if its more fun.
3) PoP felt like a platformer (where falls should matter). AA doesnāt even have a jump button, so falls shouldnāt hurt you.
4) (disclaimer, I <3ed pop) i think the difference is batman's tied to player agency (ie pressing button) and pop wasn't. 5) I doubt it. In Batman, you feel like youāre saving yourself. In PoP, someone is saving you. You maintain badassery in Batman.
What do you think?
[PIC ā via Flickr]