In 2003, two companies named Square and Enix merged, and everything went crazy. It was one of those Transformative Genre Moments, you know? The worldâs two biggest JRPG franchisesâFinal Fantasy and Dragon Questânow belonged to the same company.
Since then, both series have gone down very strange paths. Final Fantasy went back to its medieval roots with the Vagrant Story-influenced FFXII, then stumbled into the PS3/360 era with some polarizing games, a string of awkward spinoffs, and a disastrous MMORPG that has since been revitalized. Thereâs a lot riding on the next one, Final Fantasy XV, but nobody really knows what to expect from it.
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In other words, both Dragon Quest and Final Fantasy are in a very strange place. Traditionally theyâve been seen as counterpartsâDragon Quest is the conservative uncle whoâs always fun to be around, even when he gets drunk and makes you repeat the same things over and over again; Final Fantasy is the wacky aunt who always comes to Thanksgiving in a totally new costume and experiments with crazy dishes like marshmallow bacon (sometimes deliciousâalways weird).
Today both aunt and uncle are kind of sick, but thereâs a new dinner guest in town: Bravely Default, the little RPG that could. Bravely Default doesnât just want to be that distant cousin who comes to your party one year, goes hard, and then never shows up again, leaving you to occasionally muse about what ever happened to that Bravely guy because hey you kinda miss him. Bravely Default wants to be a yearly tradition
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âWe decided early on that we would like to challenge ourselves with the opportunity of creating an entirely new title that wasnât related to previous games, and we felt like that would spur us on to completely different directions for this kind of game,â Asano said, speaking through a translator. Iâd asked him why they didnât just call it Final Fantasy, and, if they werenât going to call it Final Fantasy, why keep all of the tropes we only know in those games?
âCertainly when you look at [Bravely Default] and you think about some of the elements here like turn-based combat or a job system or even the fact that people are exploring a world looking for crystals, you definitely start to get the sense that there are a lot of classic Final Fantasy elements,â Asano said. âAnd I think that the names youâre talking about were just another one of those factors where we felt like these are things that are familiar to people. They make it easier for [those people] to get into the game. So we decided to keep them intact for that reason.â
This is step one. Part A of Asanoâs master plan. Heâs been explicit about his desire to turn Bravely Default into an annual franchise, and he echoed that ambition during our conversation
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Itâs funnyâtwo decades ago, in order to boost sales in North America, Square changed the titles of Saga and Mana games to Final Fantasy Legend and Final Fantasy Adventure. Today, theyâre changing games away from Final Fantasy. Kinda says a lot.
Itâs a smart move, though. It might be tough to imagine us having to say âBravely Defaultâ for the next decade, but given the quality of the first game, itâs easy to picture a future where this series stands side by side with Square Enixâs other titans, filling the gap between Dragon Quest and Final Fantasy and helping satiate fansâ cravings for traditional fantasy romping. Imagine a world where, in addition to their big spectacles on console, Square Enix puts out a new handheld traditional RPG every year or two.
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More importantly, a series like this can bring in fan goodwill. Assuming Bravely Default gains some traction in the westâand Asano told me that heâd like to see the sequel localized as well, but that will depend on sales hereâI think people disillusioned with Square Enixâs newer decisions will find some comfort in a franchise like this. If Final Fantasy continues heading down the slope of sloppy ports and atrocious mobile spinoffs, and if Square loses all interest in bringing Dragon Quest to the west, at least weâve got a strong third optionâand one day, maybe even a replacement.
So letâs imagine a future with two Final Fantasys. Thereâs the old one, yes, the one called Final Fantasyâthis is the series that could go up, and down, and everywhere in between, as its creators experiment with zippers and lâcies and gods that turn into motorcycles. And then there is âBravelyââa series that could break out and become a refreshing, traditional alternative to Final Fantasy, with its own twists and turns and eventual evolutions. Itâd be more than welcome.
Random Encounters is a weekly column dedicated to all things JRPG. It runs every Friday at 3pm ET. You can reach Jason at [email protected] or on Twitter at @jasonschreier