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A Team Of Role-Players Is Transforming Destiny Into A D&D Game

A group of intrepid Dungeon Masters are building a Dungeons & Dragons campaign based on the world of Destiny, a sci-fi franchise about shooting aliens in space and hoping that they drop things that will let you shoot aliens in space even more efficiently.

The project, D&Destiny, aims to be a totally free guide to a Destiny tabletop role-playing game. It’s based on Dungeons & Dragons 5E, the most recent iteration of the iconic RPG, and it’s designed to give you a rule-set for running your very own Destiny-themed version of Dungeons & Dragons. Given my longtime obsession with Destiny and my more recent obsession with D&D, this was basically designed for me.

You can’t download the whole thing just yet, although you can get early access (and beta-test) by supporting the project on Patreon. The team has already made a great deal of progress, designing a combat system, races, classes, monsters, and even unique mechanics surrounding Light and Darkness zones. (The latter make it tougher to resurrect.)

ā€œThe game is functional, and, according to my 100-ish playtesters, loads of fun,ā€ said the project’s director, who goes by Kitty, in an e-mail. ā€œIt works, even if you have to decipher some stuff that was written at 3am while on my sixth cup of coffee to get it to work.ā€

Kitty sent me an early version of the D&Destiny Player’s Guide. Although she asked me not to share the whole thing, she was fine with a few excerpts. Here, for example, is the basic class table:

The guide gets incredibly elaborate, going in-depth on the mechanics of each class not unlike D&D’s own Player’s Handbook. Every class gets its own abilities, proficiencies, and even a super ability. Here’s the Striker’s:

The D&Destiny book is full of crunchy guidelines like this. Even the monster stats get way in-depth:

ā€œMy goal is to have the first edition of the game in the hands of players by October,ā€ Kitty said. ā€œAssuming that further testing doesn’t demand a rewrite of whole rule systems or sections, of course… I’m not advertising a date beyond ā€˜Autumn’ because there is still a slim chance of a setback depending on how mechanical balances go, and timing is important.ā€

You can see more (and follow all of their progress) on the project’s Patreon

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