If you havenât used one of the newer virtual reality headsets before, and youâre tired of reading everyoneâs glowing reports on them, hereâs something else to consider: they also make some folks sick.
Whether itâs the field of view or just the act that VR is simulating, certain people (obviously not everyone) find riding on a fake roller-coaster or flying a fake starfighter a bit nauseous, which is something that researchers working on VR have been struggling to overcome.
A team at Purdue University think theyâve found a solution, though itâs not one thatâs going to please developers (or artists); seems inserting a digital nose in front of the playerâs helps cure most peopleâs VR sickness.
It works by âgroundingâ the playerâs senses; much of the sickness playerâs experience is the result of their eyes experiencing a different sensation to the rest of the body, which throws everything off. If you can see a nose in the game, though, it gives your brain something to calibrate alongside.
âOur suspicion is that you have this stable object that your body is accustomed to tuning out, but itâs still there and your sensory system knows it,â says David Whittinghill, from Purdue Universityâs Department of Computer Graphics Technology.
Curiously, given how prominent the nose appears in the above screenshot (which is an actual screen from Purdueâs testig), Whittinghill also says âSurprisingly, subjects did not notice the nasum virtualis while they were playing the games, and they were incredulous when its presence was revealed to them later in debriefings.â
(via Daily Dot)