Archie Griffin is the only player to win two Heisman Trophies. The last guy to win a Heisman and finish as high as second for the award in another year was Herschel Walker, 30 years ago. I wouldnât know where to begin in rating either player for an appearance in a video game. For what they accomplished, and what they mean to their sport, hell, Iâd probably write a 99 in every box under their names.
âThatâs why we donât display the ratings,â said Mike Weisbecker, the math-whiz assistant designer tasked with evaluating 16 all-time greats in NCAA Football 13âs new âHeisman Challenge.â
âWe wanted people to appreciate the Heisman modeâs players,â Weisbecker said. âWe didnât want them to get into an argument over things like, âWell, why is this guy rated a 95 instead of a 96?'â
Rating a sportâs legends is nothing new to video games. Sporting News Baseball by Epyx was doing it as far back as 1988. NBA 2K11 and 2K12 brought us more than two dozen teams from antiquity, and that gameâs designers had to work from reputation and anecdotal accounts to build out its roster of greats, too.
If you complete the âHeisman Challengeâ with a player, youâll unlock him for use in the gameâs four-year âRoad to Gloryâ career mode, where player attributes are exposed. But then, youâre getting Eddie George or Desmond Howard as freshmen. Their Heisman-year ratings in NCAA 13 are a complete mystery.
NCAA Football 13âs decision to hide the attributes of its greatest-named performers underlines how the act of rating an all-time great also creates a bar-argument distraction for the rest of the game.
Once again, this is something peculiar to the sports genre. Fighting game afficionados argue character attributes as passionately, if not more. But itâs usually for purposes of overall balance. Fighting games, ideally, are won by user skill. Anyway, youâre still talking about fictitious characters who donât have a real-world comparison.
In sports, with figures as objective as batting average and as subjective as, well, a basketball playerâs listed height in college, the arguments and complaining tend to work toward the other extreme. If Walker or Griffin arenât a 99 overall in NCAA 13, there will be a ton of playersâmany of them fans more of the team than the playerâdemanding an answer why.
Better, reasoned Weisbecker, to just let gamers feel what itâs like to play as either man, than to try to justify an arbitrary grade of his talent.
âWe wanted guys to feel like they were more than just a high-rated player,â Weisbecker said. âSo a lot of the ratings process was in just trying to get the feel of the gameplay right.â
Is it really necessary to know which hall-of-famerâs signature strengths is scored 99 and which of his weaknesses is a 78?
Barry Sanders has world-class elusiveness and agility as a running back for Oklahoma State, for example. Jim Plunkett displays a cannon arm at Stanford. Charlie Ward may not have the best throwing power for Florida State, but his accuracy, his scrambling ability, and the means to throw on the run all are there. Is it really necessary to know which of these playersâ signature strengths are 99 and which of their weaknesses are 78? EA Sports thinks not.
In tuning all-time greats to make them play according to broad, thematic expactations, Weisbecker had an advantage over his counterpart at Madden NFL, which this year also brings a team full of retired all-time greats into its new âConnected Careersâ mode for players to take control. You will see their ratings in the game, too.
Every year Donny Mooreâthe Madden âratings czarâ counterpart to NCAAâs âDoctor Mikeââmust appraise professionals whose careers are grounded in increasingly detailed playing recordsâto the point that this yearâs NFL rookies can be reasonably graded according to the sprint times or bench presses or vertical leaps recorded during a draft combine evaluation.
But a player like Dick âNight Trainâ Lane, a Detroit Lions cornerback who last appeared in an NFL game in 1965, doesnât offer that spread of data. Lane wasnât drafted, and his alma mater was a junior college. âFor guys like Lane, thereâs almost no film to go off of,â Moore said, âand zero combine-type metrics, to determine how fast the guy was, or how high he jumped.â
âWe relied on scouting reports, and articles written back in the day,â Moore said. Even a player like Deion Sanders, who did appear in video games during his career, Moore had to rate him practically from scratch to capture his true strength and playing style. âPeople like Deion had weaknesses; we gave him a very low tackle rating,â Moore said. And indeed, Sanders was not a cornerback known for his hitting. âI think he has a 40 tackle rating [the lowest given] on the nose.
âWe didnât want to give these guys all 99s and call it a day,â Moore said.
But it brings into play another variableâthe size of football players in the past as compared to now. While Laneâs sizeâ6-1, 190âis not outside the norm for a cornerback (a little smallish for a safety), it is small for a modern tight endâthe position he was originally assigned. Lane evolved into the leagueâs hardest-hitting corner, destroying Charlie âChoo Chooâ Justice in a hit that helped solidify Laneâs âNight Trainâ nickname.
Moore said that legendary playersâ physiques and equipment do not factor into their ratings in Madden NFL 13âweâre essentially seeing them rated relative to their contemporaries. A guy like Mean Joe Greene, at 6-4 and 275, is actually undersized as a modern interior defensive lineman. âHeâd be put out as a defensive end in todayâs NFL,â Moore said. âBut we gave him 97 strength, because that defined his game. We tried not to get too much into how heâd go up against a guy like [Baltimore defensive end] Haloti Ngata. We wanted to be a little more kind to the legends.â
But legends didnât get any boost where one wasnât warranted. The Dallas Cowboysâ fabled Triplets of quarterback Troy Aikman, receiver Michael Irvin and running back Emmitt Smith are not the greatest at their positions, in this game or any other. Irvin is comparatively slower than other receivers (though his Catch in Traffic rating âis like 99,â Moore said.) Aikman doesnât have the arm strength of a John Elway or the accuracy of a Joe Montana, and Smith doesnât have a lot of mass. Yet working together, all three bring out the best in one another.
Likewise, in college, Weisbecker dinged Charlie Wardâs arm strength, as much as it pained the Florida State alumnus to do so. In the end, Wardâs shortcomings were as integral to creating his âfeelâ in the game as ankle-breaking jukes were to creating Barry Sanders.
âA lot of it was trying to find the guyâs place where they were in their day and time,â Weisbecker said. âHerschel Walker was one of the most dominating running backs in his time. Even today, he looks like heâd be pretty awesome.
âI never saw Herschel Walker play, but I started by asking myself, what was it like for him in his time?â Weisbecker said. âWell, he was fast and powerful. And thatâs how we wanted him to feel in the game. Fast. And powerful.â
STICK JOCKEY
Stick Jockey is Kotakuâs column on sports video games. It appears weekends.