The Difference Between Scary and Horror
Comment by: Gouki4u
Nominated by: 天
https://lastchance.cc/the-difference-between-scary-and-horror-5493012%3C/a%3E%3C/p%3E
Games I find creepy place more emphasis on dread of the unknown than jump out scares. Fatal Frame, Penumbra, Silent Hill 2, the mentioned level from Thief: Deadly Shadows, and FEAR (I disagree with the author of this article slightly) top my list.
These games made me dread what I was going to find, and tapped into one of the most basic phobias – fear of the dark.
The tech demo for Penumbra, which featured no monsters at all, was particularly tense for me because light was a resource in that game, and every shadow seemed to hold something unpleasant. I knew as I played that something was terribly wrong, but I didn’t know exactly what, and was afraid of what I might find.
I include FEAR on my list because the supernatural frightens me more than the natural, and though the execution might not have been the most sophisticated Alma from that game was unpredictable, and impossible to fight back against. Sure you began to expect her to show up in places, but she made me jump out of my chair in ways nothing from Doom 3 ever could because there was a more oppressive sense of dread.
Obviously milage varies, but I agree with the article’s main point. Horror is a sense of forbidding. Too many games (and movies) ruin that suspense by showing the monster too quickly.
Prince Of Persia LEGO Playsets: Chesty Jake Wears A Shirt
Comment by: Jouen
Nominated by: Whizkid103
https://lastchance.cc/prince-of-persia-lego-playsets-chesty-jake-wears-a-shi-5489855%3C/a%3E%3C/p%3E
With a couple of modern Lego pieces you can recreate all the explosive fun of modern day Afghanistan.
Mass Effect 2 Carried Over 700 Plot “Hooks” From Original Game Saves
Comment by: Komrade Kayce
Nominated by: puresewas1de