After launching the Kotaku review template last year, we decided to move on to the next most important aspect of judging games: Judging them before theyâre finished. Most folks call them previews.
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Finally, we want previews to be honest. While games in development often deserve the benefit of the doubt, weâre not going to overlook a gameâs flaws.
Previews are broken down into several sub-sections.
What It Is
Weâll tell you what the game is, providing as much information about its story, gameplay, and development pedigree in the most efficient way possible. We wonât bore you with the details you can glean from a press release or fact sheet; weâll just write up what you need to know to quickly become familiar with the game being previewed.
What We Saw
Sometimes we may play three hours of an in-development game, sometimes we may play just five minutes. Weâll let you know exactly what we played, on which platform and under what circumstances. Did we play it at a noisy convention? Did we play it on the comfort of our couch? Was there a producer or PR handler guiding us through the experience as we played? Our goal is to provide the most accurate representation of the conditions under what we played, so you donât have to question it.
How Far Along It Is
As games can be in development for years, we may see and play a title thatâs not due to be released for another 18 months. In general weâd expect a title thatâs still a year off to be rougher around the edges than one thatâs hitting store shelves in six weeks. In some cases, we may have to trust the publisher or developer to let us know when it will be done or how complete the game is percentage-wise.
What Needs Improvement
Our previews will focus on not just the positives, but the negatives of in-development games as well. If something stinks, weâll say it stinks. Our goal is to revisit titles more than once so that we can keep track of whatâs simply not working for us and let you know if those aspects have improved or not. Yes, we know that a gameâs frame rate can be polished up at the end, but weâre still going to call a bad frame rate out.
What Should Stay The Same
These are our favorites aspects of a game being previewed. If youâre looking for the good news, youâll find it here. Weâll not only explain what we liked, but why you should care about the title, what separates it from the competition. If a developer mucks with any of these aspects, theyâre in big trouble. If a game has addressed the faults we noticed during a previous preview, weâll laud those changes here.
Final Thoughts
We summarize the game, essentially judging, based on what we saw, what we liked and what we didnât like, whether weâd recommend the game to someone as it currently is.