Weapon durability in video games carries a semblance of realism, illustrating that nothing lasts forever no matter how well itās built. Still, having my shiny new sword break in something like The Legend of Zelda: Breath of the Wild is some bullshit. It not only disrupts game flow when Iām pulling off a flashy combo, but also often leaves me open for a beating. There are only two outcomes in this situation: die or run. Which is why I was stoked when Ultra Age, a new DMC-style action game, dropped on the Nintendo Switch this September.
Ultra Age does ease weapon durability frustrations, instead turning the moment into a satisfying combo finisher thatās both punchy and stylish. And when it happens, itās not a surprise: Ultra Age actually shows your durability on-screen, in the HUD, without interrupting whatever flow or momentum Iāve put in motion.
So, what is Ultra Age then?
Ultra Age isnāt a revolutionary game. You play as some standard JRPG hero named, wait for itā¦Age. This Squall wannabe āembarks on a mission to save humankind from extinction,ā per the gameās description on its website. The result is a pretty solid, if mild, action game in the same vein as other genre classics like Bayonetta and Devil May Cry. There are light and heavy attacks (that can be pressed in succession for simple combos that look cool), a dodge. The usual. But what makes the gameās combat so thrilling is how it handlesāor rather, integratesāweapon durability.
On the bottom right of the screen are four grey-filled, diamond-shaped icons, each representing one of the six available swords equipped: Charged Claymore, Claymore, Gunblade, Katana, Lightning Blade, and Steel Blade. As you attack enemiesācrystalized animals, dusty robots, some birdsāthe grey in the icon starts to deplete, literally illustrating how long the sword will last until it breaks. You can swap between the four blades on the fly, which results in a fancy sword attack like a Rebellion-style uppercut, before it explodes in a cascade of light energy.

Or you can just let it break in the middle of a combo. Whatās sick is neither occurrence interrupts the flow. Thereās maybe a millisecond pause between attacks while Age draws another Claymore or Katana, but itās negligible at best. And better yet, when Ultra Ageās UI indicates a sword is about to break, a button prompt appears, which initiates this glitzy, high-damage Break Blade attack. Guess what? Age just draws another weapon right after.
Whatās this got to do with Breath of the Wild?
Well, just compare this to Breath of the Wild. What Ultra Age presents is, essentially, a health bar for all four equipped swords. In Breath of the Wild, thereās a visual indicator, your weapon flashes, and you get a text notification saying itās about to break. And once a weapon crumbles in Breath of the Wild, especially in the early parts of the game, Link just stands around empty-handed. Hero of Time? More like wasting time. Then youāve got the unnecessary button combinations needed to equip another blade. Itās not convoluted, but it does disrupt the gameās flow.
Thatās what makes weapon durability such a chore in games to me: the mechanic almost always interrupts you. Whether thatās requiring you to manage yet another resource (either repair kits or weapons themselves) or leaving you defenseless in a tense situation, worrying about the status of your equipment should be the last thing on your mind. I understand the philosophy behind weapon durability, of course. Itās meant to encourage serendipitous experimentation, as you canāt perpetually use that one weapon you love best. But more often than not, it just feels like a rote hindrance.
What Ultra Age does is, in short, make weapon durability cool. Itās omnipresent, by way of both the health bar and the button prompt, but there are ways to avoid breaking a blade in this four-person-developed indie game. You can lean all the way in and execute a Break Blade attack or just watch the sword erupt in blue light. However, no matter how a weapon breaks in Ultra Age, the mechanic never stops you in your tracks. And itās refreshing to see this terrible design trope incorporated so seamlessly. I hope other games learn from developer Next Stageās gameplayĀ design.
Ultra Age is out now on the Nintendo Switch and PlayStation 4, with a PC release in the works.