As one of the few proud PlayStation Vita holdouts (chants: Vita means life! It only rhymes with wife!) I spent a lot of my holiday travel time playing old PlayStation JRPGs Iāve amassed for $6 a pop. While it canāt compare to staying up late in front of a boxy old TV, itās been wonderful to play classics I missed out on and weird high-profile experiments on that handheldās tiny screen. Such as Legend of Mana, a game that, frankly, I only knew of as a punchline whenever people talked about its beloved cousin, Secret of Mana
Legend of Manaās status as a lesser Mana gameāitās kind of incredible how many of those there areāonly seemed solidified by its snubbing in the Collection of Mana that came out for Nintendo Switch last year. I, however, have a friend named Scott who would not shut up about Legend of Mana. Science has proven that if you annoy people enough about a thing for years, eventually they will either murder you or give up and see what the fuss is about.
Well, uh, I think I adore Legend of Mana
At first, the game is very easy to love: The art is incredible, using PlayStation-era power to create the sort-of-but-not-quite-3D dioramas that 16-bit-style RPGs like Super Mario RPG or Golden Sun are known for. Its soundtrack continues the Mana tradition of musical excellence. Everything else? A goddamn mess, but that is why I like it.
There doesnāt seem to be a main story in Legend of Mana at first, just a collection of short stories that send you out on side quests, some of them so abrupt that you had no idea you began them. I found some knuckleheads fooling around in a pumpkin patch, beat them up, and before I knew it, I had ended one story. This surprised me, since another story began when someone asked me to find their sister, and ended when I found herāit made sense.
The whole game is like this, and I completely get why people didnāt like it. Legend of Mana does so much weird shit. It has you build a world map, unlocking dungeons and towns with found artifacts that you drop on blank spaces on a map. You choose a region, but it doesnāt seem to matter. Get into a fight and suddenly Legend of Mana is a messy 2D beat-em-up. Thereās a crafting system I havenāt even begun to parse, and a co-op mode that Iām seriously considering dusting off my PS3 to try.
What really gets me going is that Legend of Mana was not a strange release from a small studio lost to timeāit was a Squaresoft game! It got a huge promotional push with Chrono Cross! It sold very well!
And yet, Iād be hard pressed to find a game this interesting and weird get a high-profile release today. There are so few games from huge publishers that I play and ask Why did they do that? while wanting to play more to try and figure it out. Iām glad thereās a world of indie games that put out challenging, strange work, but Iāll always long for the time when any old big release could be as unusual and quirky as this one.