Following last yearâs Kingdoms of Amalur financial disaster that resulted in the closure of both Curt Schillingâs 38 Studios and Marylandâs Big Huge Games, Epic Games swooped in and rescued a group of Big Huge refugees, forming Epic Baltimore, eventually renamed Impossible Studios. Today Epic founder Tim Sweeney announced the studioâs closure.
âWhen former members of Big Huge Games approached Epic last year, we saw the opportunity to help a great group of people while putting them to work on a project that needed a team. It was a bold initiative and the Impossible folks made a gallant effort, but ultimately it wasnât working out for Epic,â said Sweeney via an announcement on the Epic Games community site
Located in Hunt Valley, Maryland, and led by studio director Sean Dunn, Impossible Studios was tasked with finishing up Infinity Blade: Dungeons, a prequel to the hit series of iOS fighting games that served as a showcase for Epicâs Unreal Engine 3 on mobile devices. That project is now on hold as Epic considers its future.
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While Epic wouldnât comment on the situationâmy requests were directed back to the community postâin the light of a late January tweet by Impossible Studios head Sean Dunn I can only imagine the closure came as something of a surprise.
Impossible Studios employees will be given three monthsâ severance pay, as well as the opportunity to reform the studio under the existing name, complete with that amazing horned, winged bear logo that debuted with the studio in August of last year.