Reading between the lines of an open letter by NBA Liveâs new executive producer, one understands that whatever comes next in that franchise is really no continuation of last yearâs effort, which, like its 2010 predecessor, was aborted a few weeks before its assumed date of release.
Remember, at the time, EA Sports said it realized its game wouldnât be ready for an October launch, and said, ârather than launch midway through the season, weâre going to sit out the full year and stay focused on next yearâs game great.â At the time I asked, quite pointedly, if any heads rolled because of it. âNothing to announce at this time,â was the response.
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Well, we already know the projectâs creative director, Jason Barnes, was sent packingâfrom what was a dream jobâsometime before the mass layoffs in April. At E3 the gameâs executive producer went on stage to hype the new ballhandling engine. His name is Sean OâBrien. Nick Wlodyka was the executive producer I talked to for the series in 2012, so one assumes he was pushed out as well. Dale Jackson is no longer mentioned as NBA Liveâs general managerâthatâs now Daryl Holt.
Finally, this game will be PlayStation 4 and Xbox One only.
Itâs worth bringing up all this inside basketball for a couple of reasons. Whatever EA Sports was doing last year should be assumed to be dead and buried. That was going to be a $20 or $30 download-only title that featured multiplayer and a franchise career mode and not much else. Despite intimating that they would take a year to refine that productâwhich Isaid at the time made zero senseâEA dumped 13 and its leadership and poured everything onto next generation, the smart play.
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Wilson said what theyâre attempting with âBounceTek,â the new ballhandling mechanism, wouldnât have translated at all to current generation hardware. âThe dribbling and level of control would not be possible on generation three; weâd be shaving around the edges, to shoehorn the game into generation three.â
So whateverâs coming is not and never was anything built last year for Xbox 360 or PlayStation 3.
The other reason EAâs internal wrangling is of note is that, in OâBrien, they have someone back who was part of the franchiseâs last real success. NBA Live 10 was a good game. If you care about Metacritic scores, it was in a dead heat with NBA 2K10. I know. Itâs just forehead smacking to think EA Sports went from that, to two rockets blowing up on the pad.
Of course, 2009 was also the one year that Mike Wang worked on NBA Live, defecting to EA Canada from 2K Sports before returning a year later, when 2K Sports just said fuck it and started bombing everything back to the stone age with Michael Jordan, Larry Bird, Magic Johnson, the entire 1992 Dream Team, Jay-Z, Dominique Wilkins, Julius Erving, Spud Webb, Darryl Dawkins, Isiah Thomas, Bill Laimbeer, Vinnie Johnson et al.
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OâBrien also name checked Scott OâGallagher, a guy I met during last yearâs visit, who at the time was part of a community advisory group and now is a designer on the team. I recall, vividly, OâGallagher holding forth with a few designers on the differences in playersâ jab steps, and not just those of notable stars, but ordinary players, too. OâGallagher vows that ballhandling in NBA Live 14 is vastly different from what was attempted in NBA Elite 11, much less NBA Live 10
All of this combines to send the message that, again, EA Sports wisely buried a mistake rather than unwisely reinforcing it. NBA Elite was stripped from EA Canada and sent to Florida. When that didnât work, the label sacked the gameâs leadership and handed it back to EA Canada alumni. As Iâve said, rather than stick with a sure loser of a hand, EA Sports at least had the balls to fold. But itâs still put a lot of money in the pot, and thatâs why itâs still in the game
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