In another sign that maybe itās time for developers to stop aggressively chasing the Grand Theft Auto style of game, Matias Myllyrinne, managing director of Remedy Entertainment, revealed today this his teamās game, Alan Wake, used to be, mistakenly, open-world.
The developer was sharing the story here at the DICE gaming conference of the several-year development cycle for the May-dated Xbox 360 title. The game is now a linear, tightly-paced thriller. But it was, for six months of its development, an open-world, sandbox game. Bad idea, Myllyrinne said today.
āWhen a player turns up in a monster truck to a love scene, you know youāre doing something wrong,ā he said. Making Alan Wake open-world ā giving players freedom to go anywhere and be able to avoid following a specific, prescribed path ā defied Remedyās ability to control the flow of their game and convey the tension and mood they wanted to.
Six months and a few million dollarsā worth of work was discarded and the game was re-shaped to be linear. (Read a spoiler-filled preview of the gameās first chapter.)
https://lastchance.cc/alan-wake-preview-the-first-full-episode-5474668%3C/a%3E%3C/p%3E