Alien: Isolation is the kind of game you play and then just canāt stop thinking about. From its unique design to its fully-realised world to its moments of sheer terror, itās a game like no other, and despite coming out in 2014, there really hasnāt been anything like it since, either.
I was admittedly late to this party, since I didnāt get around to it until last year, but I had my reasons! Most of which boil down to the fact I am an enormous baby who doesnāt enjoy playing scary video games. For Alien: Isolation though, Iām glad I (eventually) did, because what I found after playing was that the game had wedged itself into my consciousness, to the point where I felt the need to go and write a whole second review of it for the site.

All of which is to say, I could write and read about this game until the dying of the sun, so itās cool seeing that UK games writer Andy Kelly has announcedPerfect Organism. Itās a big, hardcover book thatās going to take a very deep dive into the game (and the universe that inspired it), covering everything from the art and design process that went into Sevastopol Station, to behind-the-scenes development stories, to an examination of the gameās legacy and critical reception.
Hereās Kellyās pitch:
Iāve been obsessed with Ridley Scottās horror masterpiece Alien for as long as I can rememberāand I mean really obsessed. Most people watched the movie and moved on with their lives, but the dark, claustrophobic corridors of the USCSS Nostromo, and the shadowy extraterrestrial horror that haunted them, never left me. Iāve spent decades devouring books about its production, poring over behind the scenes photos, set blueprints, and interviews with the cast and crew, and digging out every new scrap of information I can find. I wonāt stop until I know everything there is to know about this movie.
Iām not alone. Thereās something about Alien that makes obsessives out of peopleāincluding The Creative Assembly, a British development studio who, in 2014, not only created the best horror game ever made, but the best Alien game ever made. Inspired by the distinctive retro-futuristic aesthetic and oppressive atmosphere of the 1979 original, Alien: Isolation is a game I always dreamed someone would make. It was created by a dedicated team of artists, writers, and engineersāand, crucially, Alien superfansāwho were just as hopelessly enthralled by the source material as me.
But why write an entire book about it? I canāt think of many games I could write tens of thousands of words about, but thatās what makes Alien: Isolation so special. From the art direction, AI, audio, and music, to the level design, user interface, characters, and locations, this is a game of remarkable depth, complexity, and detail. After multiple playthroughs and countless hours spent researching it, Iāve amassed a huge amount of knowledge and insight about every aspect of the gameāand I want to share that with you. Iām just as obsessed with it as I am with the film, and this will be evident on every page.
The book is inching towards its crowdfunding goal (and may have surpassed it by the time youāre reading this), and you can order yourself a copy at the publisherās site.