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Pokémon Omega Ruby and Alpha Sapphire (2014, 3DS)

Screenshot: Nintendo
Screenshot: Nintendo

Pokémon Omega Ruby and Alpha Sapphire are to-the-letter remakes of the third-generation flagship games (Ruby and Sapphire), done up with modern bells and whistles. Bringing a Game Boy Advance game to the 3DS obviously introduced some new delights. The graphics were prettier, of course, and seeing Hoenn, the third-generation’s setting, rendered in sparkling 3D offered a stunning new perspective of an old world. You could also fly around said world on the back of one of the game’s legendary Pokémon, a travel method that never got old.

But Omega Ruby and Alpha Sapphire were ultimately hampered by the same things that hampered X and Y, the other sixth-generation games: Super Training and Mega Evolutions. Living with these features in new games was one thing, but seeing them in a remake of a true classic was a lot like watching the Gus Van Sant remake of Psycho. Everything that made the original so great is all still there, but somewhere along the way, its soul got left on the cutting room floor.

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