The immensely powerful aggregation website Metacritic just got a little more powerful, partnering up with Amazon, the biggest online retailer in the world, to display Metascores on video game pages.
This appears to be a quiet launchârolling out gradually over the course of the weekâbut that Metascore is anything but quiet. Itâs right in your face, and it will likely have a significant impact on Amazonâs game sales.
Thatâs bad news for anyone who cares about video games, for a number of reasons:
1) Metacriticâs system is faulty. Iâve written extensively about the problems with Metacriticâhow their scores remove nuance and ambiguity; how game publishers have influenced and tampered with scores; how Metascores affect which game studios stay afloat; how Metacritic culture has actively impacted the way some developers make games. Check out my full report from last year to read just how Metacritic affects the video game industry. Itâs not comforting.
That might be a helpful number when a game first comes out, but for older games, Metascores arenât just obsoleteâthey can be actively misleading. Maybe Amazon should warn readers that Metascores represent reviews as they were when the game was released?
3) Polarizing games are treated as âaverage.â
Look at Nier, an action-RPG with a 68 on Metacritic:
That big yellow is supposed to mean âaverage,â but really, despite the collection of 7/10s, itâs hard to find people who look at Nier as an âaverageâ game. Nier is polarizing. People either love it or hate it. Saddling the game with a 68âa bad score, by most accountsâdoes a disservice to people who might love the weirdness of a game like this, or many other bizarre titles that sit in the 60s and 70s on Metacritic.
4) Score aggregation poisons discussions and invites unfair comparisons.
While it is impossible to compare, say, Super Mario 3D World to The Last of Us, Metacritic invites us to do just that. Mario has a 93; The Last of Us has a 95. By Metacriticâsâand now Amazonâsâdefinition, The Last of Us is two points better than Super Mario 3D World, even though one game is a cartoon platformer and the other is a cinematic zombie adventure game. Trying to quantify a video gameâs quality encourages absurd conversations and comparisons, and teaches readers to focus on the wrong things. Itâs discouraging to see Amazon participate in that culture.
https://lastchance.cc/the-problem-with-review-scores-part-v-1326561822%3C/a%3E%3C/p%3E
5) Review scores mean different things to different people.
Hereâs how the gaming website Polygon describes a 7/10:
Sevens are good games that may even have some great parts, but they also have some big âbuts.â They often donât do much with their concepts, or they have interesting concepts but donât do much with their mechanics. They can be recommended with several caveats.
And hereâs how the magazine Game Informer describes a 7/10:
Average. The gameâs features may work, but are nothing that even casual players havenât seen before. A decent game from beginning to end.
Those are two drastically different ways to define the same score, which renders the two numbers meaningless when averaged or stacked up against one another. Polygonâs 7 is different than Game Informerâs 7. Yet review roundups and aggregation websites like Metacritic donât take that into account. How can you trust an average when everyoneâs working on a different scale?
I donât think there are ill intentions here. Amazon is likely embracing Metacritic as a way to serve their usersâafter all, these scores are designed to help people sort out whatâs worth their time and money. But the consequencesâvideo game publishers and developers working even harder not to experiment or make games better but to improve their Metascoresâcould be really bad news.