Deadly jumping jacks, a vivisected dormouse, and a suicidal Alice were the products of famed designer American McGeeâs first trip through the looking glass. Thereâs no telling where his second will take us.
âWeâve given him a blank canvas to go where he would like,â said David DeMartini, Electronic Arts Partners chief. âThere is nothing set in stone and nothing has been removed either.â
Writing on his personal blog today, McGee said that the sequel to American McGeeâs Alice, currently named The Return of American McGeeâs Alice, will have the same writer and executive producer as the original game.
âThe original Alice was a good bit of fun â and aspects of the original are still quite compelling,â he wrote. âThe challenge for us â to build a great game, and a sequel worthy of the original â is real, but not daunting.
âFor me, this is a dream come true.â
It could be for Electronic Arts Partner label as well.
Although the current project is part of a single game contract, it doesnât mean that collaboration wonât lead to other titles down the line, DeMartini said.
âWe are really having him focus on this one for now,â he said. âLetting him create as strong a game as he can.â
But if the game does well, it could lead to future projects.
DeMartini said that there currently arenât any plans to bring the original Alice out of retirement, even as a port for the Playstation Network or Xbox Live Arcade, but that it âwasnât a bad idea.â
He added that while the new Alice project, which isnât connected in anyway to the film that has been in the works for yeas, is being developed for the PC, Playstation 3 and Xbox 360, that doesnât mean it will never come out on the Wii.
âIt is possible we would revisit that,â he said.
âPeople loved the original game, loved the gameplay,â he said. âIt was highly creative and interesting.â
When EA Partners started thinking about returning to Alice, they âfelt that there would be no better place to turn than to the original creative force behind the first game,â he said.
âThe first place we turned was to American and American shared a passion for the IP and heâs had eight years to think about it.â