E3, a show in which the future of gaming pretends to be in the present, is in the past. Those demos that may or may not represent the final quality of the games they preview? All locked up. The previews and round-ups by writers who hit reasonable deadlines? Published. And then thereās me, straggling along. I did see some games. Iād like to tell you about them, okay?
Sundayās Games
Super Smash Bros. Ultimate
This was the first game I saw at E3, in secret, a couple of days before the show began. But I donāt play Smash, I told the Nintendo person who tried to help me along. I decided to play Ridley, minimizing my Smash ignorance by playing a character no one else knows how to play. Against other reporters, even with this advantage I fared⦠not that well. (Thankfully, my far more Smash-savvy colleague attended this preview event, too.)
Jump Force
Iām only on item two and already Iām rethinking my decision to describe these games in the order I saw them, because here again I must plead ignorance. Not only do I not play Smash (I prefer single player games, folks), but Iām not an anime person. But I know how Kotaku staffers and readers feel about Naruto and Light, characters whose names I know from seeing them exclaimed in our group chat during the Jump Force trailer debut, so as soon as I spotted this game at an Xbox One showcase, I beelined to it. (I am, after all, the Kotaku readersā humble servant.) I found a Namco rep to play it for me, filmed it with my iPhone (no direct feed allowed), zapped the footage back to NYC and left the anime experts of Kotaku to judge if this three-on-three anime fighting game lives up to the hype promised by the famous fighters it features.
Generation Zero
I got a behind-closed doors look at Generation Zero, a self-published game from Avalanche Studios (Just Cause, Mad Max) coming to Xbox One, PS4 and PC next year. Itās a scrappy, sprawling first-person game for one to four players and is set in an alternate-timeline 1980s Sweden where people are at war with robots. On their Steam page, the developers call it an āexplosive game of cat and mouse set in a vast open world.ā In the demo, one of the key features shown involved pinpointing parts of robots to affect their behavior. For example, you blind them by shooting their optic sensors, or hobble them with a hit to their hydraulics. The game leans heavily on its 80s setting. For example, players can wield a boom box and set it up near enemies while it plays music to cause a distraction, a classic pastime known full well to anyone who grew up in that decade.
Mondayās Games
The Division 2
I saw this one under a veil of secrecy a few hours before Ubisoftās press conference, though a trailer had debuted at the Xbox event the day before. During this session, the producer who had served up a spiel about the game before our hands-on time called the assembled press āAgents,ā as if we were characters in the game. The reps kept reiterating an odd but telling promise of a satisfying post-game (likely because Division 1 was thrashed for having a bad one). I played an enjoyable and refreshingly colorful mission near a crashed Air Force One in co-op with three other reporters, an experience made all the more delightful when two of them, on headsets, realized that, for once, neither was the lone woman in a preview session like this.
Mario + Rabbids Donkey Kong Adventure
Several hours after Ubisoftās press conference, I went back to their game-preview loft and played some of the Donkey Kong expansion for the XCOM-like Mario + Rabbids game. It was fun. And similar to the main game. And is out this week. And we just streamed it. Moving on.
Starlink: Battle For Atlas
Toy-based games do not interest me. But the flailing fortunes of Star Fox, whose Fox McCloud will be in the Switch version of this game, do. Surprise: this sci-fi interplanetary combat game looks beautiful and vaguely resembles a No Manās Sky but with planets designed by hand, not procedurally by a computer programāmixed with a toy game. You also donāt even need to buy the toys, since you can get the ships, pilots and parts they unlock digitally at a discount. Is that better than just being able to buy the whole experience for a flat $60? Probably not, but the demo of the game at E3 was impressive enough that I went from not caring to caring. An E3 win for somebody!
Skull & Bones
My body was still on East coast time when I finally played Skull & Bones, the sprawling shared-ocean pirate game from Ubisoft. Since this never sinks in, I will repeat: you donāt play on-foot. Itās all ship stuff. You unlock various ships. The gameās sectors of 18th-century Indian Ocean provide a mix of PvE and PvP. It looks great, but I still donāt get how theyāre going to fill this game with enough interesting things to do. Wonāt it get old fast? Especially if you canāt go out on foot? But theyāve got five studios on this, including my favorite Ubisoft satellite, Ubisoft Sofia (Assassinās Creed Rogue, the Cyrene area of AC Origins, Originsā Dead Pharaohs DLC). The main team is Ubisoft Singapore, who did the enjoyable sailing portions of the AC games.
Tuesdayās Games
Overcooked 2
Fun co-op cooking game. And levels can transform now, I was told. But, no offense, I went to Nintendoās booth at E3 hoping to play the new Fire Emblem. It wasnāt at the show.
Letās Go Pikachu
I tried this oh-so-briefly, just to get a feel for the optional Pokeball controller that will be sold alongside the game in November. You hold the ball in one hand, using the nub on the little circle as the control stick, and a pressable area under your pointer finger as an action button. To catch PokĆ©mon you gesture as if youāre throwing the controller, but for better or worse, you donāt actually throw it. So much for realism and historical accuracy, huh?
The Last Of Us, Part II
This was hands-off, eyes-on. I watched the gameās creative director Neil Druckmann play the gameās E3 demo, the same one shown during Sonyās E3 press conference. This is a third-person action game with some extreme close-quarters violence. When the demo ended, I was told I could speak to Druckmann before the hour. I waited for other reporters to do their interviews. Waited some more. Discovered the Smash Bros. Ultimate footage Iād captured in the Nintendo booth right before playing Overcooked didnāt upload correctly, rushed out to the press room, re-uploaded, rushed back to Sonyās booth, got to Druckmann and had a 10-minute chat about how the gameās enemies have gotten smarter for the sequel, the consequences of having a jump button and the intent of the gameās intense violence. Phew!
Ghost Of Tsushima
This demo too was hands-off, eyes-on. Creative director Nate Fox talked about this samurai action game from Sucker Punch, the Sly Cooper and Infamous studio thatās been working on this game since 2014. Theyāve at least got a slick, beautiful E3 demo out of it and hopefully a fun game, too. Iāve enjoyed the airy feel of bounding through Sucker Punchās earlier games and am eager to play something new from them, even if this one seems more grounded. Fox and I spoke afterward about creative influences, the value of tension leading into video game combat situations, the extent to which heād checked if the Assassinās Creed people were also working on a feudal Japan game (ānoā) and the extent to which he sweated over it (ābulletsā).
Wednesdayās Games
Daemon X Machina
I watched the director of this Switch-exclusive mech combat game play while we had a really interesting conversation about the game and about technology and⦠Iām going to write it up in another article. Stay tuned.
Shadow Of The Tomb Raider
Here, the Signature E3 Experience: In a small room in the middle of the sprawling Square Enix booth, one of the gameās lead writers, Jill Murray, who has written for some of the most interesting Assassinās Creed games, gave a mostly canned demo of a video capture of a playthrough of parts of the game. She showed off some promising but impossible to judge features, like the gameās hidden Mayan city where Lara Croft can apparently learn to deal with people in non-violent ways in between the standard tomb raiding and stealthy murdering. And then, when the presentation was over, we were able to play the gameās E3 demo, which looks slick and similar to the preceding game in the series, Rise of the Tomb Raider, such that the main feeling I left with was: yes, this feels as great as the old one⦠but itās also possibly just more of the old one⦠and I donāt know if thatās fine, or if we need more⦠or if this game in fact has more, but that thatās not what they wanted to highlight at E3⦠so I guess Iām fine and Iāll go to my next E3 demo now. P.S. You can pet the llamas
Madden NFL 18
Sort of. This game was one of two games in a room at the very chill and largely game-free Take Two Interactive booth. And, yes, I know itās a game from last year and from another publisher. Take that up with Take Two.
The Kingās Bird
In the evening, I attended the Indie Mix event, which usually showcases a batch of upcoming games from small and self-publishers and offers a nice flipside to the big-budget games that dominate the show. In The Kingās Bird, you leap, build energy as you fall, then use that energy to turn your fall into an ascent that can continue until you hit another surface and reset yourself to jump and start the cycle anew. The result is a flowing side-scroller that I wanted to love but that was too punishing for me.
Everything Is Going To Be Ok!
The Indie Mix event was on the roof of a building that was about a dozen stories high. Thereās a pool up there, and this game was next to it. Everything Is Going To Be Ok!Ā is a collection of partially interactive vignettes about coping with difficulty, most (all?) featuring an odd rabbit-like creature to whom some very bad things happen. Not the easiest game to grasp after a long day of E3. Itās out on itch.io, and you donāt even have to play it on a roof or near a pool or while sleep-deprived from covering E3.
Bad North
I watched but did not play this minimalist real-time-strategy game that wowed me when it showed up in a Nintendo Direct. Bad North looks so cool and itās out later this summer on Switch, other consoles, PC and mobile.
Sable
I lingered in front of Bad North just long enough for its publisher to encourage me to watch a trailer for another game theyāre putting out. He brought it up on his phone, and once I looked suitably impressed, he smoothly mentioned that he had a build of the game on a laptop hidden behind the set-up for Bad North. Sable is an upcoming console and PC indie game with art in the style of the great French comic book artist Moebius. What I played was enchanting and non-violent, with the protagonist riding her futuristic hover bike through a desert and into a temple, where I solved some puzzles. The gameās performance was very rough, but thatās no red flag for an indie being made by a team of only two full-timers and not slated for release for at least another year.
Where The Bees Make Honey
I watched a Sony publishing guy try to figure out a level of Where The Bees Make Honey, an isometric puzzle game thatās all about rotating levels so that shifts in perspective make new passageways available. Youāll get this better by watching a trailer. Anyway, I got through the level that stumped the Sony man. Yay me! Iām a sucker for perspective games like Super Paper Mario, Fez and more, so Iād love to play more of this once it is out.
What The Golf?
What The Golf is a barrage of golf-inspired challenges slated for a PC release later this summer. You try to shoot a ball into a hole. Then you try to shoot a golfer into a hole. Then you shoot a skidding car around like itās a golf ball. It got weirder and weirder and more and more fun, until I got to the level inspired by the game Superhot and just kept failing. In Superhot, when you move, the people shooting bullets at you move as do the bullets theyāre firing at you. Stay still and everything freezes. In this gameās Superhot level, when you set the ball in motion, bullets being fired at your ball also move toward it. It was tough, I was tired, and after playing it I wrapped up at Mix and called it a night.
Thursdayās Games
Hitman 2
As Agent 47, I snuck through a Miami raceway, disguised myself as a member of a pit crew and planted a bomb on a race car. Hitman 2 will not be episodic like the last one. It will still have good outfits. It was another of those more-of-what-was-good-last-time E3 demos.
Lego DC Super-Villains
It took me a minute to get what the deal is with Lego DC Super-Villains. Yes, itās yet another Lego game, but this time youāre bringing a custom character along, slowly unlocking superpowers for them, creating your own villain. Fine, although I think Iād rather focus my time controlling Lex Luthor, Solomon Grundy or Cheetah. The screen showing the number of unlockable characters was full of mystery icons. Letās hope one of those is for The Quiz, the old Doom Patrol villain with the best superpower ever: Every Power You Havenāt Thought Of.
Concrete Genie
Sure, I like my Last Of Uses and God of Wars and Horizons, but Iāve also always cherished the part of Sony thatāll put out an Echochrome or Puppeteer. Concrete Genie is another one of those smaller games from a particularly small and young team that wanted to make a game about a boy who paints magical monsters into virtual life on walls while coping with local bullies. Itās beautiful and easy to root for, though Iām not yet convinced itāll have a sufficiently satisfying gameplay loop. I hope it does, because I like to see first-parties back games like this.
Control
Shame on me for missing my first appointment to see the new game from Remedy, the studio behind of Max Payne, Alan Wake and Quantum Break. Shame on me twice for being late to the rescheduled appointment. But on the third try, I was glad I didnāt miss seeing a game that makes good use of the slowed-down firefights that the studio pioneered, mixed with anti-gravity powers and topsy-turvy set-ups in a massive building full of surprise encounters. I didnāt fully get what our hero Jesse Faden will be up to, but I trust Remedy to deliver satisfying action and a weird narrative. The game is slated for release next year on PS4, Xbox One and PC, but who was that knocking on the door to check the game out after my demo session ended? Why, it was Nintendo of America president Reggie Fils-Aime and a crew of other Nintendo employees! Itās not uncommon for platform-holders to check out a wide range of games at E3, but how could I not mention that?
Super Mario Party
I wasnāt allowed to play it, but I did manage to get a private demo of Super Mario Partyās clever multi-screen mini-games. Experimental and weird Nintendo is the best Nintendo.
Beyond Good & Evil 2
I saw the fabled sci-fi adventure Beyond Good & Evil 2 at last yearās E3 when it was little more than a rough tech demo showcasing the ability to zoom out from hovering over a city, to high in the atmosphere, then to outer space and beyond. At this yearās E3, once again behind closed doors, the developers played a more involved game that still has a long way to go. They showed some combat, emphasizing that the game will be playable in two-player co-op, then some hoverbike racing amid airborne traffic in the buildās futuristic city. After some hoverbike dogfighting, they showed off the zoom-out thing all the way into outer space. Had I not seen the zoom thing a year ago, Iād have been excited. The gameās lore is interesting. Before the playable stuff, two developers detailed BG&E2ās themes about predestined class-restricted clones and the rebellious lifestyle of those who break free to become space pirates. The promise is that, as space pirates and with all this on- and off-planet gameplay potential, weāll have an epic sci-adventure. I canāt tell how a game with the vast scope of letting players hop from planet to planet is going to come together. Theyāve got time, but it still seems to be in early stages, even after all these years. This demo felt mostly like reassurance that, yes, theyāre still making it. Notably, while the demo room was full of developers, Michel Ancelāthe developer most associated with BG&Eāwas not there. They said heās still working on it, though.
Kaisuo
After Beyond Good & Evil 2, I went to the press room. Time to wind it down? Nope. With fifteen minutes of E3 left to go, I bolted back out to the show floor to see if I could find more games. In an indie gaming area near Sonyās booth, I found Kaisuo, a student game that plays out like a Room-style puzzle game in which youāre unlocking locked things, but in life-size first-person VR.
Centipede
So thereās this game where you control this little thing that shoots from the bottom of the screen while a centipede descends from the top of the screen and wiggles its way down mushrooms or something. You control it with a trackpad. Heard of it? The version I tried played on a mini arcade cabinet that is one-foot tall
BONUS:
Assassinās Creed Odyssey
If we loop all the way back to about two weeks before E3, I saw Assassinās Creed Odyssey in advance of the show and published absurdly detailed impressionsduring the show. Couldnāt leave that out!