Weâve known for a couple of weeks now that Barkley, Shut Up And Jam: Gaiden, one of my favorite role-playing games and one of the best indie RPGs out there, is getting a sequel
Today, the creators have launched a ridiculous Kickstarter for the upcoming RPG. They want $35,000 to make it a reality.
(Some highlights of the Kickstarter: $100 gets you a full-sized body pillow based on Cyberdwarf, one of the gameâs characters. $10,000 gets you lunch with pictures of the developers.)
So what exactly is The Magical Realms of TĂr na nĂg: Escape from Necron 7 â Revenge of Cuchulainn: The Official Game of the Movie â Chapter 2 of the Hoopz Barkley SaGa? I hopped on the phone a few weeks ago with creator Eric Shumaker to talk about what he has planned for the sequel to his beloved role-playing game.
âI think weâve probably made as good a basketball RPG as you can probably make,â he said when I asked if Barkley 2 would feel like the first game. âWe donât want to run that into the ground. Thereâs definitely basketball in it⌠I think itâs a lot funnier than the original Barkley. I think everything about it is better than the original: the humor, the gameplay, everything. Itâs still like really weird, and I dunno. If youâre familiar with the stupid YouTube videos or any of the other stupid games Iâve made, I feel like itâs consistent along those lines.â
Just donât expect any random basketball players or pop culture references. The folks behind Barkley 2 are selling it this timeâfor $10 or so at first, Shumaker saysâand they donât want to get sued for mentioning the likes of Wilford Brimley or LeBron James.
âItâs the same attitude as the original Barkley, but itâs different structurally,â Shumaker said. âI donât think you could call it a JRPG, but you also couldnât call it a Western RPG. It takes my favorite ideas from both genres and puts them together, so itâs not knocking down one genre a few pegs. The original Barkley made fun of JRPGs but didnât offer any solutions. I think this one does, offers some solutions to problems in the genre.â
âI think itâs a lot funnier than the original Barkley. I think everything about it is better than the original: the humor, the gameplay, everything. Itâs still like really weird.â
Shumaker says he wants to blend the narrative strengths of a JRPG with the choices of a WRPG. Your main character, for example, an amnesiac (who may or may not be Hoopz Barkley, son of Charles, whose fate was left up in the air (or up in space) after the first game), can be customized in a number of ways: history, personality, class, gender. Then, when you get to a certain point in Barkley 2 where your main characterâs real identity is revealed, you can decide whether to accept that new personality or reject it, and keep the identity you created.
âItâs really weird,â Shumaker said. âItâs a really weird game.
But heâs proud of it. Heâs proud of the graphicsââI canât believe how good they are,â Shumaker saidâwhich he compares to Suikoden II. And heâs particularly proud of the humor, even without all the random pop culture references.
âIf you thought that Barkley 1 was funny because it included all these basketball players as opposed to the juxtaposition of how stupid it was with how serious we took it, then maybe you should re-evaluate that,â he said. âI think what made it funny was just how ridiculous it was. And the story of Space Jam and everything, thatâs all there, thatâs not changing at all. Thatâs all really important. Itâs just not like âHereâs Kevin Garnett, hereâs Shaquille OâNeal or whatever.â
âItâs an extremely funny game because weâre maintaining the same attitude, weâre maintaining the same talent and consistency. Weâre not relying on thoseâ I think in Barkley we sort of relied on those references to be funny. This time weâre generally just a lot funnier, a lot smarter now. We just have a better perspective.â
Unlike the first Barkley, which was at its core a turn-based JRPG, this will be a top-down, actionier experience. Youâll use your mouse to steer the direction of your gun as you shoot down monsters and enemies in Necron 7 (a âmysterious dwarf space zigguratâ on which youâre held captive).
Theyâve got a gun generation system that Shumaker compares to Diablo or Borderlands, and a gun fusion system that he says is sort of like Persona. There are rocket launchers that shoot sludge. Machine guns that shoot gravity bombs. That sort of thing.
âWe basically want to give the player as much control over abilities and tactical options as possible,â Shumaker said.
There are six or seven members on the team behind Barkley 2, and theyâve been thinking about this game for quite some time now. Shumaker, 24, is studying computer science at Montgomery College. He took the year off from school just to make this game. If the Kickstarter doesnât get funded, theyâll still make it, but they might scale back a little bit, Shumaker says.
You can see gameplay footage from Barkley 2 in the video above. And if you still havenât played Barkley, Shut Up And Jam: Gaidenâwhich now has a Mac portâwell, seriously, what are you waiting for? Itâs totally free.