During the mid-1990s, I spent my summers in L.A. I was still in high school and answering phones at a film agency on Wilshire. And in the mid-1990s, super producer Don Simpson ruled Hollywood. Everyone in the movie business had a Don Simpson story. Along with Jerry Bruckheimer, Simpson was the force behind high-concept hits like Top Gun and Bad Boys, was notorious for his excessesâthe hookers, the drug use, and the outbursts. Brash and outspoken, he was a Hollywood rockstar. And, according to an unauthorized account about the makers of Grand Theft Auto, he was Sam Houserâs hero.
Houser would go on to co-found one of the most successful video game companies ever, Rockstar Games. With gutsy blockbuster games, the studio was content at ruling the industry with its open-world Grand Theft Auto games. Whatâs more, Rockstar not only aimed to make video games cool, but perceived the same way films were. Rockstar were rebels. No wonder a young Sam Houser hung a Don Simpson poster at the studioâs old offices on 575 Broadway or why Rockstar employees wore t-shirts with Simpsonâs face on the them. But was Houser a wild, outlaw character in his own right?
Going into Jacked: the Outlaw Story of Grand Theft Auto, those old, mind-boggling Don Simpson rumors swirled in the back of my mindâthe mountains of cocaine, the endless prescription drugs, or the videotaped S&M sessions with hookers. In comparison, Houser is a choirboyâgranted, a shrewd, smart, and extremely driven one. Making video games is stressful. So what if Sam Houser reportedly smashed phones out of frustration or didnât order again from restaurants he gets crap service at? Itâs all very tame, and Houser comes off as a passionate workaholic, devoting himself to games and taking them to the next level. Heâs stubborn and cocky, creative and drivenâall of which help him push through the ideas he wants to convey in his games. In other industries, these might be bad traits. In the game industry, theyâre survival skills.
In other industries, these might be bad traits. In the game industry, theyâre survival skills.
Written by David Kushner, Jacked is a follow-up to Masters of Doom, which chronicled id Software, John Carmack, and John Romero. For Kushner, the book dealt with the birth of the gaming industry as we now know it. âWhatâs the next chapter? The next chapter is GTA,â Kushner recently told Kotaku. Grand Theft Auto was not just the logical follow-up, it was something he had been covering for the past decadeâinterviewing Rockstarâs founders or debating notorious game critic Jack Thompson on CNN or at college campuses across the country.
âIn the process of writing Jacked, I contacted Rockstar to give them an opportunity to participate, but they declined so we didnât speak about it,â Kushner told Kotaku. âWhile this is an unauthorized book, I worked extremely hard to tell the full, complete story of Grand Theft Autoâjust as I did with Masters of Doom beforeâso in that sense the books are very similar.
âIn a way, the game itself is the main character of the book,â he continued. âI think that ultimately Jacked confirms the incredible impact that GTA had on gaming and pop culture, and thatâs what I wanted to explore.â
Kushner has long been long been a champion of Grand Theft Auto. Since Rockstar did not cooperate in the creation of Jacked, Kushner drew upon previous interviews he had done with the Houser brothers as well as new interviews with former Rockstar staffers. The story, while non-fiction, is presented in a dramatic, novel-like fashion.
Like any unauthorized work, itâs bound to ruffle some feathers. Jacked provides a behind-the-scenes look at Rockstar and Grand Theft Auto, featuring on-the-record and off-the-record interviews that shed light into how things apparently work there. In parts of Jacked, Rockstar comes off as a fraternity. In other parts, very corporate. And in some parts, wound very tight. But most game companies are wound pretty tight! Even within the company, Kushner presents divided campsâa source of friction throughout the book. But the internal workings of Rockstar are not Jackedâs central conflict.
In the first chapter, Kushner creates two groupsâthe players and the haters. The players, of course, are the gamers. The haters are those who do not âgetâ video games. Yet, Kushner doesnât divide his subjects into two different camps; those in both groups get equal treatment. And both end up feeding off each other in one way or another. For example, Kushner asserts that the British government was in cahoots with the Grand Theft Auto publicity machine to originally drum up controversy for the game.
Some of Kushnerâs best writing in Jacked is in how he involves what other writers would treat as merely peripheral eventsâyouths who commit acts of violence and then blame Grand Theft Auto. Kushner frames these into small, compelling, mini-narratives that shed light into what actually motivated these crimes and why GTA became the default boogeyman. The way he spins the whole Hot Coffee story is also compelling and dramaticâquite a feat because going into Jacked, I worried that since I already knew so much of it. Yet, Kushner pulled me in. According to Kushnerâs book, Rockstar was interested on releasing an adults-only patch for the PC game with the Hot Coffee content.
Kushner couldâve easily created caricatures of not only Rockstar, but also of Grand Theft Auto critic Jack Thompson. The anti-violence game crusader is portrayed sympatheticallyâjust as Rockstarâs desire to make intelligent video games for adults is. Thompson becomes a fascinating foil to Houser; both men seem willing to go to the edge for what they believe in. For Houser, itâs GTA. For Thompson, itâs destroying GTA
While in many places Jacked sparkles, in others, it comes up short. Reading the book, I still donât have much of a clue who Dan Houser isâwell, other than Sam Houserâs brother and a brilliant writer. Kushner does a wonderful job at fleshing out Sam and his youth, but Dan just seems to sort of justâŠappears. This could be because Kushner had less access to Dan. Or perhaps, he was more interested in centering the book on Sam Houser. I also am not sure why Sam retreated from doing press interviews; early in his career, he was far more accessible for face time with the press.
Itâs a story of people who pushed themselves to their breaking points for their beliefs.
And while the book is centered on Sam, and the ensuing Hot Coffee fallout, at its core, Jacked is about the conflict between the players and the haters. This is a story about the generation who grew up on video games and Def Jam records, became adults, and went on to take on the world. Itâs a story of people who pushed themselves to their breaking points for their beliefs. And the result was art. Itâs a great conflict and a well-told yarn.
âWhen GTA IV came out,â Kushner told Kotaku, âpeople werenât going around anymore, saying that the game will make you kill people.â Rather, people evaluated it as they would a film or a bookâon its artistic merits. Rockstar had accomplished what it had set out to do.
Sure, this book might be a source of consternation at Rockstar. Or, like Masters of Doom, it might inspire another generation of would-be game creators. No, not might. It will. Sam Houser shouldnât be surprised if one day itâs his poster, not Don Simpsonâs, that goes up in some young, rebellious game designerâs office. It wouldnât be for Simpsonesuqe hedonistic excesses, but for Houserâs drive to push games where theyâve never been. Is Houser an outlaw? Yes. And video games are better for it.
Jacked: The Outlaw Story of Grand Theft Auto
Eds note: Prior to this articleâs publication, Kotaku contacted both Rockstar and Jack Thompson for comment on the book. Rockstar had no comment; Thompson said he had yet to read the book.