Valve is currently âplugging awayâ at the ninth and final (maybe) class update for Team Fortress 2, giving every defensive playerâs favorite class, the Engineer, a batch of unlockable weapons and buildings. Howâs it goinâ?
Brandon Reinhart from Valve writes in great detail about one of the developerâs failures thus far, the now aborted Repair Node. Reinhart explains why the Repair Nodeâa building unit that automatically repaired other building units within rangeâdidnât make the cut. Oh, itâs an extensive update, but the short of it is that it was never quite balanced, detracted from the Engineerâs other reliable building units and was simply âtoo heavy-handed a solutionâ for the classâs main problem, his attachment to his base.
A damn fine read if you want to learn more about how things go down at Valve, but, even better, a positive sign that Team Fortress 2âs next update is that much closer.
Dammit dammit dammit dammit! [Team Fortress Blog]