Tinkering around with Directx 11, Romanian developer Silviu Andrei is building an engine capable of rendering not corridors, or arenas, but entire planets
Similar to the Outerra project that weāve featured previously, Andrei not only has a very nice ocean up and splashing, but seamless travel between space and the planetās surface.
https://lastchance.cc/you-wont-believe-the-scale-of-this-video-game-world-5891154%3C/a%3E%3C/p%3E
The gallery above shows off Andreiās planetary chops from a few angles, like showing a spacecraft entering from orbit and close-ups of the ocean. Those of a technical persuasion should head to his YouTube page, where he goes into great detail in the comments section as to how everything was done and how itās shaping up.
Directx 11 porting & other changes [Silviu Andrei, thanks Tales of a Prinny!]