This past weekendâs Approval Ratings sought to measure your attitude toward the PSPgo, which launched this week, and also motion control systems, which have been much in the news lately. Youâre not going for either in strong numbers.
1. Sonyâs PSPgo has been the subject of much criticism prior to its release. Which criticism do you feel is most valid?
Its price is too expensive: 35 percent (2,748 total responses)
The inability to play UMD games already purchased is disappointing: 35 percent (2,729)The device is largely redundant to the existing PSP: 23 percent (1,761)
None of these; the device is fine, itâs not a replacement for the existing PSP: 7 percent (580)
7,818 total responses
Equal numbers complain of the price and the lack of UMD. Both are heavy barriers to the Goâs adoption, but we didnât ask âWhy are you not buying the device,â just what the most valid criticism was. This means, theoretically, that for some the lack of UMD does not matter as much as the price, and vice versa. But taken together, if the Kotaku readership is any indication of the core gaming crowd, the PSPgo has two hard strikes against it.
2. Based on what youâve seen and read, which motion control system do you feel will be best integrated with its consoleâs offerings?
None of these/Donât care: 27 percent (2,134 total responses)
Microsoftâs Project Natal: 26 percent (2,085)
Sonyâs Motion Control: 24 percent (1,866)
Nintendoâs Wii MotionPlus: 23 percent (1,799)
7,884 total responses
3. Which motion control system are you most interested in playing?
Microsoftâs Project Natal: 39 percent (3,072 total responses)
Sonyâs Motion Control: 26 percent (2,068)
None of these/Donât care: 26 percent (2,067)
Nintendoâs Wii MotionPlus: 9 percent (701)
7,908 total responses
4. Based on your personal gaming tendencies and preferences, do you feel that motion control systems:
Would not be relevant to the games I play: 42 percent (3,307 total responses)
Would detract from my enjoyment of the games I play: 22 percent (1,725)
Would enhance my enjoyment of the games I play 21 percent (1,682)
None of these/Donât know: 15 percent (1,167)
7,881 total responses
5. How do you feel about motion-control games?
I enjoy them, but I enjoy standard-control games more: 46 percent (3,621 total responses
I do not seek to play these games, but I enjoy them when invited to by a friend: 26 percent (2,076)
I do not enjoy motion control games, and do not want to play them: 14 percent (1,109)
I enjoy them and seek to play games that utilize them: 7 percent (580)
Not sure/Donât care: 6 percent (449)
7,835 total responses
This paints a strongly indifferent picture toward motion control games, as paradoxical as it sounds to say that. Your opinions of, basically, the best motion control system are all in a statistical dead heat â including âDonât care,â the overall leader. Given an opportunity to play any motion control system, readers chose Project Natal, reflecting the baseâs strong preference for the Xbox 360. The Wiiâs stark underperformance in that question indicates either a disaffection for the console or the lack of perceived novelty in its control scheme after more than two years, and probably both. But the final nail in the coffin is that 42 percent of the readership simply doesnât care for motion controls; a supermajority finds them either irrelevant to the games they play, or that they detract from them.
6. Which platform do you enjoy the most?
Xbox 360: 36 percent (2,835 total responses)
PlayStation 3: 30 percent (2,359)
PC: 23 percent (1,841)
DS/DSi: 5 percent (359)
Wii: 3 percent (226)
PS2: 3 percent (223)
PSP: 1 percent (66)
Mac: 0 percent (30)
iPhone/iPod Touch : 0 percent (18)
7,957 total responses
We asked this as a control, just to establish console preferences and to see if they were consistent with previous answers. In large part they were.
7. Which statement best reflects your opinion of the Scribblenauts âSamboâ controversy?
It was blown out of proportion by the games press: 37 percent (2,850 total responses)
It was not offensive content, and merited no discussion: 30 percent (2,289)
Other opinion/Not sure/Donât care: 20 percent (1,570)
It was a controversy manufactured to harm a good game: 5 percent (424)
It was an insensitive error that deserved an apology: 5 percent (410)
It is a consequence of the lack of diversity in game development: 3 percent (204)
7,747 total responses
No surprise here. The controversy over Scribblenauts â writing âSambo,â a racial slur in the U.S., produced an item that looked like a watermelon â was almost immediately rejected by the commentariat on sites and forums that reported it, with many expressing the strong feeling that it was a gotcha-game invented by a gaming press with not much else to do. Only 5 percent, however, thought it was actively brought up to knock Scribblenauts down a peg.
8. What is the first word that comes to your mind for this game: Halo 3: ODST?
7,120 total responses
Unfortunately, I thought our polling software would aggregate responses using the exact same word, showing at least the top two or three words. Instead, the percentages are all 1/7120th. Scanning the list, âmehâ appeared to be a popular choice. âA horse being flogged because it worked once,â was another more specific expression of things like âredundant,â âoverratedâ and âcash cow.â âExpansionâ and âexpansion packâ also reflected a disappointment with ODSTâs singleplayer campaign. Positives included âawesome,â âamazing,â and âfun.â Unfortunately, I simply canât tally up the percentage of positive words versus negative or indifferent. Thanks for participating in this question, but we canât use its kind in the future.
Look for more questions Oct. 10, as we continue to flesh out the habits, preferences and trends among the Kotaku Gamer.