The signs were there for Sony. This yearâs Tokyo Game Show was shaping up as the biggest ever, and its new Vita handheld would be many peopleâs main attraction.
https://lastchance.cc/this-years-tokyo-game-show-smashed-attendance-records-5841589%3C/a%3E%3C/p%3E
Why, then, did the company do such a poor job of actually letting people play the thing?
Weâve told you how ridiculous the lines for the PlayStation Vita titles at TGS were. Basically, if you got there after 11am (the show only opened at 10!), you werenât going to be able to get your hands on one, even though the show was open until 5:30pm
https://lastchance.cc/the-playstation-vita-is-too-popular-for-tgs-5841288%3C/a%3E%3C/p%3E
Around eighty
Compounding this shortage was the fact the handhelds were only available at Sonyâs booth; unlike the 3DS, which was playable at the stands of several big publishers like Konami and Capcom, all the Vita handhelds were crammed into Sonyâs setup, which with labyrinthine chains and oppressive heat wasnât the best place to spend your weekend.
Eighty may sound like a lot, but when youâre shutting your lines down for the day before lunch time, itâs nowhere near enough. Leading me to wonder if Sony did one of three things: they simply underestimated demand (unlikely), they kept numbers small to keep demand at fever-pitch (reasonable) or, as I think is most likely, they just didnât have enough of the things to go around.
The first possibility doesnât seem likely. With Microsoftâs irrelevance in Japan and Nintendoâs absence from the show, TGS is Sonyâs stomping ground regardless of the year. With new hardware, playable by the public for the first time, everyone from Kaz Hirai to the guys cleaning the toilets at Sony HQ would have known Vita would be the showâs top draw.
The second possibility is that Sony employed a tactic thatâs often used by video game companies. Indeed, Nintendo was accused of it often during the early boom days of the Wii. It would have you believing that Sony knew the Vita lines were going to be crushed and made sure that there wouldnât be enough of the handhelds there for everyone to play. The thinking being that a lack of supply creates an increase in demand. The less people could play the Vita, the more theyâd want it.
Thatâs certainly possible, but Iâm leaning towards the last possibility: that Sony simply doesnât have enough Vita handhelds completed and operational at the moment to properly promote the launch.
When myself and Brian Ashcraft went out into the middle of Tokyo Bay last week, we were there with around sixty other foreign (ie non-Japanese) members of the gaming press, and we were there to play Vita games. When the time came for the Vita games to come out, only around six units emerged. Half of these were dev units which we couldnât film. Another unit, promised to contain Ultimate Marvel vs Capcom, didnât even make the boat. Leaving sixty people to fight it out for six Vitas.
https://lastchance.cc/last-night-kotaku-was-on-a-boat-5840677%3C/a%3E%3C/p%3E
While this may sound alarming, remember, the Vita is only launching in Japan this year. And thereâs a very good reason for this, and for most other staggered hardware releases: itâs expensive and difficult getting enough units together for a worldwide release, so sometimes âas with this caseâthings have to be spread out. Let enough Vita units roll off the factory floor for Japan, then move onto the West.
The PlayStation Vita launches in December in Japan. Thatâs less than three months away. The Tokyo Game Show was the one and only chance for Sony to let people in Japan get their hands on it before release, and in the end, most people didnât get their hands on it. Even we couldnât get to all the Vita games we wanted to.
Hopefully for Sonyâs sake that wonât matter. Hopefully for anyone attending the upcoming Eurogamer Expo has better luck. Hopefully the buzz surrounding the Vita is enough to get people excited in the thing. Because if they had to rely on people actually trying before they buy, theyâd be screwed
You can contact Luke Plunkett, the author of this post, at [email protected]. You can also find him on Twitter, Facebook, and lurking around our #tips page.