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Arrested Developers Were Working on New Areas For DayZ

Following up from last week’s release, and to answer questions people have had in the wake of them, the team working on the standalone DayZ game have put out more screenshots showing off the interior sections.

https://lastchance.cc/first-dayz-screenshots-are-well-theres-no-zombies-5952009%3C/a%3E%3C/p%3E

Answering criticisms that the interiors looked a little empty—even though they were clearly marked work-in-progress! – DayZ creator Dean Hall says ā€œAdding gore or deterioration can quickly be overdone, so we feel our first task is to create the interiors and ensure we are happy with the gameplay and quality of the basic texture work—then we will go through to add elements more authentic to the situation.ā€

He adds that ā€œwe believe the experience should have a style more akin to ā€œThe Roadā€ rather than gore for gore’s sakeā€.

Also of note with these screens is that some of them show off the work of Ivan Buchta and Martin Pezlar, the Bohemia Interactive developers who are in custody in Greece following their absurd arrest last month

https://lastchance.cc/game-developers-stuck-in-jail-because-greeces-legal-sys-5951680%3C/a%3E%3C/p%3E

The pair ā€œconducted a revamping of the map to add some new areas, tidy up bugs, and rebalance the placement of ponds, fountains, and suchā€, with the end result that the ā€œusable area of the map is actually extended by their workā€.


Work-in-progress interiors continued [DayZ]

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