After a disastrous launch and months of treading water, the beleaguered Battlefield 2042 had its first major update last week with the introduction of Season One, which saw the game get its first new map, weapon, vehicle and specialist since its release eight months ago.
That doesnāt sound like much, and letās be clear right up the top here: itās not. Itās a paltry offering for a game that needs so much moreāespecially so when you consider this series has a history of releasing multiple maps, weapons and vehicles with major updates like thisāand has done little to change the perception from outsiders that DICE and EA have massively dropped the ball here.
Not helping matters have been technical issues plaguing Season Oneās launch, which DICE tried to fix, messed up, and then only made things worse. It was days until I could reliably join servers and stay connected, which is a big reason Iām writing these impressions later than those you may have read or seen elsewhere.
And yet! Those who have been cursed to play and keep playing Battlefield 2042 regularly since launchāand I am doomed to be among that numberāhave this week finally had something to enjoy. Because while the update contained very little, what it did introduce has been fantastic, and a rare bright spot for a community that has known little but suffering for the past eight months.

The new specialist, Lis, comes equipped with a rocket launcher that players are able to guide after launch through a small TV screen. Itās enormously over-powered at the moment when it comes to ground vehicles, but it is also really fun to use, so thereās some balancing work to be had there. On the whole, though, sheās good, and happens to arrive at a time when the specialistās oft-derided post-game soundbites have been cut from the game, sparing her from ever becoming as infamous as certain other characters
The new vehicle is a stealth helicopter, which you would think is notable for the fact it can engage a stealth mode, making it impossible for units to get a missile lock on it, but which is actually notable because it can drop bombs like a B-17. Itās incredibly powerful in the hands of the skilledāI have been absolutely obliterated in a tank by one of these things sneaking up on meābut also deeply funny to see if youāre playing as infantry.

Itās the new map, though, that has been making the most impact. I have not seen the 2042 community this happyā¦ever, because Exposure has come in and blown every existing map in the game out of the water. Itās gorgeous, itās huge, but most importantly it also has a wide variety of focal points and an abundance of infantry cover, two of the biggest criticisms against the launch mapās openness.
Joining the bullet-point additions to the game are a range of smaller interface and UI improvements, which do little things like provide more context for things youāve done in a round that earn XP, give you extra info about the server youāre about to join, that kinda thing. Hardly the kind of updates that are going to grab headlines, but still welcome as part of the overall package.
These all come together to make 2042 finally feel likeā¦well, the game it could and should have been at launch. Thatās once again a damning indictment on how poor its release was, and despite my own personal Stockholm Syndrome I donāt want to ever make it sound like I think this is OK. The fact long-suffering fans are so psyched about a game reaching par eight months after release says as much about that release as the quality of the new content. Itās tragic that a series with such a strong and established history of making big updates with its seasonal content could this year offer so little.
But for now, for this week, Iām just happy to be playing a good map with some fun new stuff. My more long-standing concerns with the game will, Iām sure, have plenty of time over the rest of the year to circle back around.