After months of scrambling to fix a plethora of technical issues that were keeping fans from going online and actually playing Battlefield 4, series developer DICE announced Friday morning that itâs officially bringing out the big guns to try and fix the gameâs problems once and for all.
The furor over Battlefield 4âs initial connectivity issues may have died down a bit from its rocky launch in late 2013. But Karl Magnus Troedsson, vice president and general manager at DICE, said in a blog post on the Battlefield website that âsome players on certain platformsâ are still experiencing ârubber-banding,â a glitchy phenomenon caused by latency issues that creates an odd effect where players are occasionally whipped backwards several feet when theyâre trying to move across a map.
âWeâve found that the root cause of the issue was a configuration of certain hardware types dedicated to 64-player matches,â Troedsson wrote. âWe have invested in new hardware to resolve this issue and deployed new higher-performance servers this week.â
He added that the team has already conducted âa significant amount of testingâ with the new tech and theyâre âalready seeing performance improvement with 64-player matches.â
Troedsson didnât spell out what platforms are still experiencing these technical difficulties, nor did he specify exactly how systemic the issue is or has been.
Are you a Battlefield 4 player whoâs been experiencing issues with the gameâârubber-bandingâ related or otherwise? Let us know in the comments section, and make sure to specify the platform on which youâre playing the game.
To contact the author of this post, write to [email protected] or find him on Twitter at @YannickLeJacq