Unlike perhaps any game since the 16-bit era, Team Fortress 2 has a look that is almost timeless. To get characters looking that good takes not only years of development, but years of concept art as well.
https://lastchance.cc/no-game-suffered-from-valve-time-more-than-team-fortr-5792309%3C/a%3E%3C/p%3E
The pieces in this gallery are all taken from those years of art and development, some of them clearly showing the way towards the gameās iconic final designs, while othersā¦donāt.
Whatās really interesting seeing in the development of some of these characters is that the core concept was there early on in the process. The Demo Man, for example, may have changed outfits and even races more than once (at least when the ācurrentā art style and direction was settled on), but heās always been Scottish and heās always been one-eyed.
Youāll see that continuity in a lot of the characters and locations in this gallery. If youād like to see what Team Fortress 2 looked like before it was the Team Fortress 2 we know today, head here. And if youād like to read about the final gameās art design, hereās a great feature with some of the guys involved.
Fine Art is a celebration of the work of video game artists. If youāre in the business and have some concept, environment or character art youād like to share, drop us a line!