Star Trek: The Next Generation: Klingon Honor Guard
It feels like this Unreal Engine FPS game has been completely forgotten by time, and that’s not entirely fair. Sure, it’s definitely not the best game, but it contains some absolutely fantastic elements that oughtn’t go unrecognized.
The main problem with Klingon Honor Guard is that, like its official title, it’s far too long. And boring. Huge stretches of this near-infinite shooter are just brown corridor after brown corridor, lacking in moments of inspiration. However, and this is why it’s listed here, it also features the mag boots.
KHG featured sections on the outside of the ship, where you could switch off your magnetic boots, jump forward, and drift weightlessly through space toward another section of the ship. Switch on the boots again and ker-chunk, you’d land back on the metal. (So long as you hadn’t messed it up and drifted off into the endless reaches of space.) It was so damned satisfying, and a movement mechanic that desperately needs to be the central feature of a modern shooter.
Accompanying this, in amongst a messy old game, is one of the best weapons ever to grace the FPS genre: the Spin Claw. It’s a spinning sawblade that you fire from a mechanism in your hand, that ricochets all around a room, before kwappinging back to you once more. Or, left click and it would come flying back from wherever it was currently bouncing, slicing through anyone between you and the blade. This offered the amazing trick of opening a door to an enemy-filled room, firing the Spin Claw inside before backing away, and then returning to the room to find everyone dead and your eager blade delighted to see you once again. Damn, that was good.
Where to buy: Once again, the game is completely abandoned