Eternal Darkness (GameCube)

Release Date: June 24, 2002
Eternal Darkness: Sanity’s Requiem was weird AF, but it totally worked. Though it ostensibly looked and played like a Resident Evil of the era (that is: spooky mansions and fixed cameras), it featured complex puzzles and psychologically vexing visual quirks, wrapped in a riveting, time-skipping plot about ancient artifacts. People loved this game. Eternal Darkness was so good, even those of us who typically can’t stomach scary games wolfed it down. Come to think of it, this might’ve been the last horror game I actually played. — Ari