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Bethesda Rightsizes its DLC

Fallout 3’s ā€œThe Pittā€ and ā€œOperation: Anchorageā€ – in terms of size and complexity – are where Bethesda wants to be with its DLC strategy, according to Bethesda’s marketing and PR vice president.

Pete Hines, talking to Gamasutra on Friday, said Oblivion’s ā€œKnights of the Nineā€ DLC is the model going forward. ā€œIt’s substantive and it adds multiple hours of game play and new items, but we can do it in a time frame that allows us to get it out without waiting forever.ā€

Hines was obliquely referring to the other two extreme examples of Oblivion DLC – the painfully skimpy, much derided horse armor, and the behemoth Shivering Isles – ā€œwhat I think was the first ever full expansion on a console for download.ā€

Hines also touts Bethesda’s attention to managing its product’s life cycles as ā€œsomething we do better than most publishers, if not all publishers.ā€ He adds:

They have these large number of titles and they just don’t think about them like we do. … We don’t give up on our stuff, ever. There is always a market and a niche and people out there who are willing to buy it. DLC is just another component of that.

With all due respect, PS3 gamers might feel a bit differently about Bethesda’s attention to their products. Sure, there’s probably a Microsoft contract holding back that DLC. Maybe Bethesda is still thinking about them, too, but PS3 gamers might still feel a bit neglected, if not given up on.

Growing Your Long Tail: Hines On Bethesda’s Keen Focus [Gamasutra via EvilAvatar]

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