Weâve been promised substantial downloadable content for last yearâs blockbuster Skyrim, but it sounds like Bethesda is thinking really big.
https://lastchance.cc/skyrim-director-substantial-dlc-already-in-the-works-5857138%3C/a%3E%3C/p%3E
Some of Fallout 3âs expansions, such as Operation Anchorage were slender, linear mission sequences that lasted a few hours, but others, such as Point Lookout were entire new regions filled with quests.
It does sound like there will be fewer than five of these expansion-pack additions to Skyrim.
âWith Fallout 3, it was, âTen dollars is the sweet spot for us and we know we want to put out five of them. And we had overlapping teams. We were coming off Fallout 3 and right back in.â He describes that development cycle as âa real hardcore loop,â but adds, âwe just think we can do better content if we approach it a different way.â
In between those expansions, Howard is committed to releasing smaller pieces of content for the game.
âBecause that gap is going to be bigger, we want to put litle things out for free in between. Weâve already done that for PC with the high-res pack. Weâre trying to figure out what those things are.â
https://lastchance.cc/skyrim-s-official-high-resolution-texture-pack-makes-yo-5883064/?tag=skyrim
How big should a Bethesda role-playing game be? All this talk of Skyrim expansions shouldnât distract from the fact that Skyrim is already gargantuan. How do they know how long to make these games, in terms of play time? Howard explained: âIt was similar with Fallout 3 and Oblivion. We want it to be around 20 hours. Thatâs where we start. I want to feel like I finished the main thing in 20ish hours. Thatâs us day one saying that. After that, we rarely look at the target. Itâs just more of a gut for: âit should be about this long.â After that, itâs purely: âDoes it feel too fast right here?â, âDoes it feel too slow?â Itâs purely a gut thing for us. After the initial point, itâs purely: âHow does the momentum feel? ââ He says Skyrim got longer. He thinks it takes the average player about 30 hours to get through, if theyâre trying to reach the end and not necessarily exploring all the side stuff.
Even if you donât factor in the DLC, Bethesda has bigger plans for tweaking and enhancing Skyrim post-release than they have had for other big games theyâve released. The game was destined to be more organic. âWe knew before release that we were going to support it in a larger way, with lots of updates every month,â Howard said. âWe knew we wanted to do more stuff to bring mods to people.â (They have, through the recently-released Skyrim Creation Kit.)
https://lastchance.cc/skyrims-creation-kit-launches-tuesday-5882489%3C/a%3E%3C/p%3E
Shortly before Howard and I talked last week, he showed a video featuring all sorts of wonderful additions to Skyrim that his developers had cooked up in one week after the game shipped. They had characters riding dragons, guards re-lighting torches, water arrows, fat giants, players as vampire lords and so much more.
https://lastchance.cc/kinect-enabled-shouts-and-dragon-mounts-will-skyrims-g-5883580%3C/a%3E%3C/p%3E
Some of thatâHoward would stress the âsomeââcould be coming as part of all of this expanded content.
âThere are definitely things in there that we are planning on exploring,â he said.
âIt looks like a ton of stuff that could ship right now,â he admitted, âbut itâs in a sizzle video. Itâs, you know, itâs not bug-tested, polished, balanced.â He thinks it shows off the creativity of his team and says that some of it is being worked on, but donât take that as the blueprint for the expansions.
Of course, he couldnât resist teasing more: âThat wasnât all of it. Itâs probably 60% of it. The other 40% doesnât show as well in a video or we didnât have good footage.â
We have no actual release dates for the Skyrim expansions. No specific plans. But we do have what sounds like a long-term commitment to beefing up this game. Howard says his team is âvery earlyâ into the development of the DLC, but itâs happening. Skyrim will be getting biggerâmuch bigger, it sounds like.