Back in August, we told you that we’d heard BioShock Infinite was having problems with its multiplayer, a feature that hadn’t actually been publicly announced. They’re problems that, come November, seem insurmountable.
https://lastchance.cc/bioshock-infinite-update-multiplayer-modes-cut-gears-5933119%3C/a%3E%3C/p%3E
RT @tha_don_101: @IGLevine can you clear up whether or not Bioshock Infinite will have multiplayer modes? —Nope.
— Ken Levine (@levine) November 25, 2012
RT @wolverine11111: @IGLevine Does that mean nope it won't or nope you can't clear that issue up? –No multi.
— Ken Levine (@levine) November 25, 2012
Multiplayer and BioShock Infinite have had an on-off relationship. In 2010, Levine told us the game might not have any multiplayer. Then Kotaku learned two unannounced multiplayer modes, a co-op tower defence game and a version of Call of Duty’s “Spec Ops”, had been axed from the game.
https://lastchance.cc/multiplayer-not-guaranteed-for-bioshock-infinite-5617852%3C/a%3E%3C/p%3E
The absence of multiplayer shouldn’t be terribly surprising, or upsetting to series fans, since the last game Levine worked on, the original BioShock, was also a singleplayer-only experience.