Itâs a pivotal moment for Blizzard, and some developers there worry the company is facing an unnecessary wave of departures that could hamper games like World of Warcraft, the long-running MMO whose recent Dragonflight expansion was praised by critics and players alike. At least a few employees say the studioâs mandatory return-to-office in July is making things worse, but that management is pushing ahead with it anyway.
âBeing loud about it because Iâve lost yet *another* person this week,â World of Warcraft game producer Adam âGlaxigravâ wrote in a tweet thread in April. âWe are creating crisis maps of what we can or cannot ship,â it continued. âTHAT is the loss of capacity weâre facing.â
The thread garnered other responses from Blizzard devs frustrated with the apparent situation, IGN reported at the time âForced RTO has cost us some amazing people and will continue to cost us more in the coming months,â WoW senior designer Allison Steele wrote. âAint this the fucking truth,â responded fellow senior designer Mark Kelada. A Blizzard spokesperson said at the time that âcrisis mapsâ werenât a âteam practice for WoWâ but that decisions are made around what things to prioritize during game development.
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Blizzard faces no shortage of new challenges right now following a 2021 workplace reckoning and in the lead-up to a possible acquisition by Microsoft. Brian Birmingham, a 17-year veteran and co-lead on WoW Classic, was fired in January after protesting the companyâs new stacked-ranking system that forces managers to give a certain percentage of employees bad performance reviews.
âABK is a problematic parent company,â Birmingham tweeted after he was fired. âThey put us under pressure to deliver both expansions early. It is deeply unjust to follow that by depriving employees who worked on them their fair share of profit. The ABK team should be ashamed of themselves.â
This sentiment spilled over in a contentious February all-hands meeting as well. Blizzard President Mike Ybarra surprised staff with bonuses that were only around half of what was expected, and made remarks some took offense to. âAt the end of the day we want people to be happy, and if decisions about being happy donât align with where weâre going, and you wonât be happy, then youâll have to do what will make [you] happy,â he told staff at the time, according to a report by Game Developer
Some took this to mean that Blizzard would rather push developers out the door than revise company policies, like the controversial mandatory return to office. Starting in late July, Blizzard developers will be required to be at the Irvine, California campus at least three days a week, even if theyâve spent the last few years of the pandemic successfully working remotely (Activision and King developers have already returned to in-person hybrid work).

âI think my future at Blizzardâmy days are numbered,â one current member of the Diablo IV team, who wished to remain anonymous because they donât have permission to discuss company business, told Kotaku. They said some others on their team have already given notice, and none of their managers agree with the return-to-office policy. âTo lose people leading up to a launch like this is really bad,â they said.
While unlikely to affect the state of Diablo IV at release, which has already earned tons of positive buzz from its recent betas, they said the turnover could potentially impact the online action-RPGâs post-release content plans if it continues. Thatâs because a hiring freeze has made it hard to backfill positions, they say, and left teams to cut certain tasks they donât have time for. âBlizzard is tightening its belt right now and they want people to leave,â the employee said, speculating that the attrition was one way to cut headcount without having official layoffs.
Activision Blizzard has promised to grant remote work exceptions for some employees, but two current developers told Kotaku the process for requesting them was opaque and, anecdotally at least, few managed to obtain them. Meanwhile, recent high-level hires responsible for selling employees on the policy, like Chief Administrative Officer Brian Bulatao and Chief Communications Officer Lulu Cheng Meservey, have full-time remote status.
At the same time, remote work has been embraced by some of Activision Blizzardâs biggest competitors. Bungie, the studio behind Destiny 2, previously published by Activision and now owned by Sony, offers fully remote employment options. And Respawn Entertainment, a studio created by ex-Activision devs, recently launched Star Wars Jedi: Survivor to rave reviews while working remotely
God of War Ragnarok shipped with the team fully remote. Jedi: Survivor is about to ship with a remote team. For both projects I worked on this made everyone happier, and we also were able to tap into talent worldwide giving more devs a chance to learn AAA.
â Nate Stephens (@Nahtanis) February 19, 2023
Concerns about the return-to-office policy were raised again last week in a town hall meeting with Activision Blizzard leadership following its most recent earnings report. Why, some wondered, were staff being forced back to the office despite âperforming exceptionally wellâ the previous quarter? One of the responses came from CEO Bobby Kotick who pointed to the idea to buy Guitar Hero publisher RedOctane over a decade ago as an example of the virtues of in-person collaboration.
âOne thing I would say is that in the 30 years Iâve been doing this I canât tell you how many great ideas came from serendipitous encounters, people not having the planned conversation,â Kotick told the company, according to a recording of the remarks shared with Kotaku. He continued:
You know, give you a great example. A person whoâRonald Doornink was our presidentâhad been visiting a Walmart, saw Guitar Hero flying off the shelves. [He] came in one day and had a guitar, and we saw it and we asked him what it was. The next thing, we got engaged in discussions to acquire Guitar Hero, and so that serendipity has always played a really important role in not just the small ideas but the big ideas and how you actually foster creativity.
Purchased by Activision in 2007, the rhythm-based Guitar Hero series was initially a massive financial hit for the company. A glut of sequels and attempts to cash in on an ever-expanding array of instrument peripherals, however, quickly burned audiences out on the franchise, and diminished sales eventually led the brand to be put on indefinite hiatus. While an important moment in Activision Blizzardâs history, Kotickâs example seemed far removed from the types of decisions and work many at the company will be performing in-person on a day-to-day basis
âBlizzard is a dream for a lot of people,â the Diablo IV developer told Kotaku. âMy team feels like everything could be remote. Weâve done even more work during the pandemic [while remote].â
Activision Blizzard declined to comment.
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