You might think that getting slagged as an intemperate martinet who alienated and exploited an overworked staff at a studio that completed just one video game before going bankrupt would be, well, limiting to one’s future career options. Not Brendan McNamara of the former Team Bondi.
“There are a few people interested, yeah,” he said. “I’ve still got to do the paperwork.” He said the lessons learned in building The Getaway for Sony and L.A. Noire have a practical application he still wants to build on.
“We think the evolution from The Getaway to L.A. Noire and learning the lessons we did on the way, and some of the stuff about emerging storytelling, is definitely an avenue to pursue.”
McNamara, to put it bluntly, was not well liked. Rumor that he might come aboard George Miller’s KMM studio provoked outrage among the many Team Bondi employees who had gone there after the studio’s dissolution. Many alleged he was responsible for abusive work practices and a nasty management style that saw continual turnover at Team Bondi, which took seven years to make L.A. Noire
https://lastchance.cc/nobody-wants-to-work-with-la-noires-developers-boss-in-5827579%3C/a%3E%3C/p%3E
Brendan McNamara is making the video game of “one of the great untold stories of the 20th Century” [Eurogamer]
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